New update, I'm beginning to get the hang of Marmoset Toolbag! First time I'm using it and so far it's going great. I've been messing around with some displacement/tesselation tests in my last update, I've included a side by side comparison as well. I've also decided to add a purity seal on the weapon(Still WIP), to try…
Thanks! Frodo is still in the Shire and Aragorn is waiting in the dark corner so you can't notice him ;) Yes, I was thinking about that too. I will add dirt, spils to the floor when I figure deferred decals out. I tried to apply them on the exterior walls but wasn't happy with results, they were hardly noticable. I think…
@Bek I will try to screw around some more when I get home. Are there some other performance things that could help? so far I have: -disabled VBOs -set geometry cache to reflect RAM size -tried different shading models, they all perform more or less the same -made sure snapping and constraints were turned off My system is…
Hello all, Allow me to clarify: The 3d model you see is based on the concept I was provided by a client for a 3d art test. The original concept belongs to them (Earthlings) and the concept artist (Rabbiteyes). Sorry for any confusion. The 3d model rights to this particular character in my portfolio solely belongs to me. I…
Miles: I'm about 1.5 hrs into the game, and so far it's not too bad violence wise. It's not gratuitous at least. There was one scene where you could lift a dead guys arm and inspect it (it was still attached :P). Mostly so far, lots of blood spatter decals more than anything. I'm not far in, but my take is that the game is…
This is kind of a hard one to answer considering that even when doing the bulk of the lift in Substance or Quixel, I still do thing like bake prep/review, decal placement, and post texture corrections (like color space) in Photoshop. Quixel especially means that you're using both anyway. Also I'm working on a project where…
No need for the douchey reply. AFAIK Pixologic hasn't announced anything more than they did at the summit. 4r8 was billed as adding cool features meant for zbrush 5 but sooner since it wouldn't be out for awhile. One might have expected a release at the beginning of the year but since we are far removed from that a…
This is pretty par for the course in developing software (and games) for the PC. I think we've been spoiled over the last decade by constant unchanging console hardware. You just can't test it on every configuration under every circumstance until its out in the wild, then you rush like a mad weasel to address bug reports…
Yep. It's Disney they are mitigating risk as they spend everything they have on OTHER risks, namely a crap-ton of Star Wars movies and park expansions. Disney park #5, Shanghai Disneyland opens in June. It will take a decade or two before it pulls a profit. Renovations to existing rides, park expansions, and the reworking…
So calling this scene done for now. I like the idea of coming back to this at some point and making a non-destroyed version. Not many changes to the overall scene. Changed the moss texture to the one above and added dirt to the vertex blend for the ground. Renders out of UE4 of the scene and some of the main material…