I think you need to do some serious studying into normal maps and standard modeling and texturing procedures for games. Check out the wiki: http://wiki.polycount.com/NormalMap/ Except when you're creating a high-poly model that you will use when baking normals for your low-poly, there are really no applications for…
Thanks, everyone, for the kind comments~ Here's an revamped version of the attack/ult. I definitely feel a bit better with how it conforms to his character/personality a bit more than the previous one; though it may be less...flashy. : ( Definitely still in blocking+ phase though! R - Lost ContinuumActive - Tandel summons…
I feel like you really need to work on getting the volume and shapes of your items down before you jump into sculpting smaller details. The Slark dagger serves as a great example of this. While you have some nicely detailed Coral and moss growth there, look at the heft and form of the weapon. Would this function well in…
I have a question along the same line as the OP. I've gotten a LOT of rejections that give you the standard, "We're sorry but at this time we will.....something that results in you not being their ideal candidate." After that though, they always put something like we will keep your resume on file for 6 months to a year.…
Totally agree with you guys, thank you for your responses. I thought, that it needs a little more subtle background for the sake of the ships and projectile visibility, also player's ship do really need to pop up the most with projectiles. Still my idea was to make it little more realistic looking - like camouflaged ships…
Lilith, Fantastic work so far and by not using symmetry its really paying off too. It gives the piece a unique dynamic, looking forward to more. pooketz, Not a problem bud. Loving the stylised look as I think Spiderman should always have tweaked proportions in whatever medium. Personally I think to date; Humberto Ramos…
Hey. To be honest, this didn't really helped as much as I thought it would. The panels themselves looks somewhat better though. Maybe you should add some trim pieces along the edges of floors/ceiling etc. More stairs, more levels to it, because it still looks very... lowpoly, last-last gen. I have two things to say about…
Well that's exactly what i was saying, i have no qualms with agreeing that some of these games would not have existed. But at what cost? it's eroding good game design. Look at airmech, a while back it used to be fun when it had a limited unit set, now its a clown car full of skins and units just there for people to buy.…
Stukka Cheers! Good point, sorted that out this week :) harricool Thanks, I think I'm going to avoid showing too much of the forms under the shirt, don't want him to look like he's wearing skin tight clothing :P Sorted out the trousers though, had sculpted them symmetrically so that I'd spend less time on each leg. Poloboo…
Thx a lot for your kind words Tetranome (cool name by the way) The 3D modelling is a absolutly great hobby I have so much fun with it. I don´t think that I ever will get that good in modelling like the others here, I have never learned it and I´m a bit to old to start buisness with it, but hey its fun and thats what is all…