Prophecies - Beat 'em Up != Fighting Beat-em-up is played on a long horizontal 3D plane with gameplay implications through out. This is a single frame contest with heavy focus on luscious and creative backdrops while characters play on a limited 2D plane. I can see where you're coming from: the perspectives are the same.…
ah so it was. My info was old & crossed out in that article Nice..and to be honest.. that's a very creative outlet & possibly something you'd get paid to airbrush on some bikers' gas tank nowadays. Teenagers say stupid shit all the time. If he gets convicted,it would simply instigate and perpetuate him down that path…
Just remember that you are the artist, you have creative freedom here. Don't bite off more than you can chew by over-thinking it. Make it pleasing to the eye while still being relatable to the original source concept. I think I'm gonna get in on this months challenege. Haven't done a Noob challenge since 4 (which is on my…
Yes, it certainly is. The industry is in flux. The line between large and small studios is blurring. Perhaps more significantly, a lot of companies are beginning to question the current "blockbuster" game development model. Producing large-scale game projects is less profitable and more risky than ever. Marketing in…
I guess from the tournament-guys perspective its a little simplier.. He needs something to attract people to buy a ticket > He likes your creation (no matter when or for what purpose you did it) > And he feels like your item would convince enough players to buy their ticket. End of story, no creative requirements most of…
I have never been on Steam to be honest.I rather prefer to own an original copy,and play on a console.Though I am seriously considering PC gaming. This is true, it's like creativity has been sacrificed for graphics. In the ps2 and ps1 era,games were definitely games. Now they are trying to make interactive movies rather…
thanks a lot everyone! that is really great info. ok. I'm working on low poly almost everyday but it is all under NDA and not awesome really :( in the other hand the only thing I want is to stay creative because working on others concept art works isn't too much inspiring for me the only available in-game stuff i have -…
It's the natural evolution of this industry, wouldn't you agree? The risks tied to big budget AAA games are just too much for non industry top developers to handle imho. So naturally the focus is going to smaller more manageable projects that can offer a very big turnout (Infinity Blade comes to mind) with pretty much…
just watched it.. I watched the extended version, I thought it was awesome it did feel like a music video in some parts.. the lyrics do spoil it but still the set pieces were fantastic. It s the sorta entertainment thats effortless and it definitely has its time and place. Zack snyder wrote produced and directed this film,…
I am a bit confused about this either. Till now i only worked for a mobile game project and i used that workflow; box blocking in blender then dyntopo base shapes, retopo it , sculpt it again for finer details, retopo for game-res, texturing in substance. That is a very creative way to work because of sculpting process.…