Yes, look in the Channel box with the PolyAutoProj node selected in the object's history (or click the Options box next to Automatic Mapping before applying it, and set the settings in there). Set "Layout Mode" to Overlap and "Scale Mode" to None, then you can adjust the size of the mapping projection by changing the Scale…
update, yay! redid the model, and i also got inspired by duncan frasers model. i do have to work in the joints, so i can move it around. i'm currently at 1012 tris, will figur out where to do some work. here is the current uv layout: i dont yet have textures, but i'll try to stick somewhat similar to the design of the game…
you can check out some methods here: http://wiki.polycount.net/Model%20Presentation i'm sure marmoset is a quick and easy option as well. as for my progress, i've broken up the assets into logical texture groups. Then I've laid out a rough expectation of the uv's of the high poly shapes. I've just got to finish up the…
Aaaaaalright, redid UV layout, rebaked etc so here's the newest version. Also started working on the animations and since the lod0 is only ~800 polys, I wanted to try out a cool death animation ^^ I'm gonna go back to the radiant ward and give him a nice shatter death as well, though I'm gonna have to cut back on my polys…
Wow, Thank You Very Much Uly! Awesome, awesome crit! For these projects we were told to pick some more "up close" shots so that way we could focus our attention on the textures, and have enough time to layout UV's and such. I'll definitely try to load up these projects and do some tweaks when I can. Polycount is a bit…
Nice work, the geometry and layout are good. The carpets are particularly impressive. I think the overall look of the scene could be improved if you boosted the colours/intensity on some of the textures and lighting. For example, make the booths and stool materials a more saturated and richer brown/maroon colour. Maybe add…
Same here. Had a bit of trouble getting the drivers updated to enable pressure sensitivity, but once that got sorted out and I had Art Dock installed it's quite a nice machine for Photoshop work. ZBrush seems to run well too, but I haven't used that as much. Looks like that newer model has a higher rez screen which might…
I think your site layout is good, as is your work, but the renders are lacking. A little bit of backlighting on the props could help them pop more. The Mayan temple looks like a pretty sweet enviro piece, but the values in the comps are kinda flat. I'm not an expert on this, but generally you want to have lighting/values…
thats crazy cool! barely any wasted UV space. are most of those flats actual size? id imagine that some of the bigger pieces may need to be scaled? regardless the layout is super efficient and its just so stunning how such low poly objects can look super high res in cryengine. once again, excellent job edit: just saw that…
So I FINALLY got some time to work on this. Super fricken WIP. I plan on going over the layout again with some paintovers to make it a bit more epic. It's pretty damn boring right now. The idea is to have a Apep themed egyptian throne room. ie, lots of snakes and evil stuff. I just felt that I had to so SOMETHING so I…