Pic updated - finished at last. Thanks for all of the help and input everyone! If anybody is still interested in making a skin, let me know. Couple of things wrong though. The back of the mechanical elbow I failed to unwrap, and didn't discover this until the skin was over half done. I tried to unwrap and update the map,…
turns out the weird seams i was getting on my first attempts were indeed just a bad obj import/export. played a bit more yesterday and everything was looking nice and clean with no problem painting across uv seams. the biggest workflow problem i had was the same as MM experienced: the connection between the 3D layer and…
update: solved, kind of. not worth investigating because advanced skeleton actually has a blendshape correction wizard, which if you use, makes it so that this problem isn't a problem. I had been adjusting the blendshapes manually. if using sculpting brushes on a non-skinned model, you can toggle the display so that the…
Wayback Machine has it. https://web.archive.org/web/20130508184237/http://www.marmoset.co/toolbag/learn/character-lighting I suspect the old tutorials use outdated workflows, so they were probably just not worth the effort of updating.
Hello, thanks for the reply. Yes, i triangulated the LowPoly when I exported it in fbx, I updated the screenshots of the post with the triangulated LowPoly used for Baking.
Update on your passwords being reset: This should have minimal impact on Polycount users. Your email addresses and passwords (in encrypted form) could have been leaked, if particular steps were taken, within a short time window. But your passwords are encrypted, difficult to break, you can read about BCRYPT here.…
@RAWTalent & Fingus - thanks guys I'll see about the pink when I get back to my rig @Danielmn - thanks:) @sketch81 - thanks for that link bro! I'm checkin that out as soon as i get home!!! @Miller02 - Hey man that actually sounds pretty cool, do you have any pics? Aight so just updating to show I'm still here and w.e, I…
Ok, here is my update! Have everything blocked out, still need to cut that hole on the tarp and move over that pole and ball to where the concept has it, along with one last pass on the proportions of the vases and other pieces. The wood material is just temp. I took some creative liberty with the placement of that light…
More of an editor rather than an engine feature but, Minium steps/time from 3d app to game, and reload assets without having to restart the app. In UDK you can throw it FBX and PSD files at it and its fine. Other engines you need to export into format X, then run command line app Y, and then copy some(but not all) files to…
Tectonic Thanks for the crit :) I think the arms is pretty long in the concept but I may end up shorten them maybe a bit. Zolizzo Thanks dude yeah I agree the uppertorso was just to slender so I gave it more of a width now tho I may end up pushing it even more. I enlarged the size a bit on the head tho I kinda like it…