The company I work for take on 3rd year university students for internships for their full summer break, I believe they're paid minimum wage for the period of their time here, which isn't much but is at least a wage for their work. What I would say is that if you're not being directly mentored by someone with a decent…
Although I'm still a student, UK seems like a really nice place to look for a job in this sector. After moving to the UK nearly two years ago, I was deeply impressed with how big is the development community here. Despite all those cries about the lack of government support for games companies, I've been hearing more and…
I have Crysis and can get the Cryengine 3 (Student license) to use for my project, but I have no clue how to use the engine and how to set everything up in it. I'm just using Maya 2010 for now and will be rendering with Mental Ray. I have UE3 and again, I don't know how to use it. Time is limited for my project, I have 6…
judging by the screenshot posted above i'd say if you have to hire someone to do it and don't happen to find one who is pretty good at really low prices or working for free then the character shown will eat your entire budget and then some with ease. this kind of thing can be done by a group of friends or students or…
During a game production where I studied one team shared a skeleton/rig with several models, animations were done in separate files I think with character sets to merge into one using the trax editor for export, each additional character also had animation layer on top of the first characters animation as well to save…
Thanks for the feed back. Here the wire frames. The high poly is heavy damaged so the textures done around that damaged why he looks so batted. Most of the textures where done in coat with a top up in substance painter. I'm not pleased with the sword but as I'm a uni student I had to rush it for now but i'm planning on…
You're right, what you're doing now is more geared towards unique assets(edgewear/dirt based on ao/curvature. For modular reusable textures you would need Substance Designer or build the shader in-engine. In SD you can author the textures so that the parameters are exposed (all the SP materials are built this way) you can…
thanks keg! yes your right! i also really don't care about the prizes!!! im really just looking it like a fun event whit lots of cool artists fighting with their skills agains each other hmm if ill go with that i'm he first one whos gonna die here, but anyhow i'm also looking it just as a challenge for me and hope to get…
That project is over now i may revisit some of those peices for my own learning and development now that i'm no longer a student but i thought i would start something completely new that i could work on without any deadlines and can redo stuff as much as i like. so with that said... As part of the project I am working on…
That's just how Andrew Maximov speaks. I don't know if you've ever watched any of his numerous talks but that's just how he is. Even in small venues, like doing a talk with a few students from my school. He just really loves art and is genuinely excited to share this with the industry. Anyways, this might…