Quixel Colors 1.2 script does not work right in 3ds max. When I apply the same material to different parts of mesh objects one by one then it creates additional sub-material instead of instancing of existing material. Another problem is that final Multi/Sub-Object material does not keep names of applied materials. Instead…
Really good information, thank you. Does Max have a layout feature to uniformly layout your uvs like Maya? This way once I select all the meshes I can lay them out in 0/1 in one shot without needing to place all the shells by hand? [/B][/B]QUOTE=Mark Dygert;1355196]Nope, it's going to make a mess. Load the UV's for each…
I don't care if it's faked gameplay or not, I just like the idea of playing a bounty hunter in the criminal underground of Star Wars. There's more to that universe than Jedi and Stormtroopers! [ame=" https://www.youtube.com/watch?v=U08QNPk0ZNE&hd=1"]Star Wars: 1313 Gameplay - E3 2012 - YouTube[/ame]
Mainly because marmoset is really cheap for what it is (also it's a permanent license), also student license price are for really pricey and must-have software that you need to learn, marmoset takes 15min to learn and isn't a need, you can do you render in maya or max. 130$ is nothing for something you'll use all your…
Well, there are two different possible issues here, as I see it: 1. If you have hard-edge meshes with correlating separated UV islands and try to do bevels in your normalmap from the hipoly this way, as far as I know, Unreal will not display your normals correctly as they would appear in Max when viewed with qualified…
Your original post is very wordy, but you didn't actually list the repro steps. Are the repro steps just "Click on the Max icon in the top left corner?" If so, you can restore the old file menu and never click the icon again. According to this page: http://support.microsoft.com/kb/137539 the stop error is due to a double…
Turns out this is a known issue: https://forums.unrealengine.com/unreal-engine/feedback-for-epic/106544-dynamic-shadows-artifacts?133869-Shading-problem-in-4-14=&viewfull=1