Some pictures are WAY too small. I'd like to see the jeep zoomed in, but I can't! It seems that you're trying to show many stuff with few pictures. On the environment, for example, show a general view and a couple of zoomed in views of details you'd like to show. You say you used 2048² textures but you could've used 512…
So I'm split here. I've decided to just do an upgrade, and I have set aside $400 for upgrades. I'm already going to buy 8GB of Crucial Ballisitix Ram PC26400 800Mhz, an upgrade from 4GB of OCZ 400mhz DDR2. http://www.newegg.ca/Product/Product.aspx?Item=N82E16820148212 Now I'm split to whether I should spend the rest on a…
I don't think the skinning part would be that big a deal. You'd just have to skin it once to the skeleton in the home pose. It's not like you need to go in for each animation and skin it for that. As long as you skinned it to the same skeleton, the animations would apply. The biggest problem that I can see for that is just…
StrangeFate: Yeah, the trim was kind of something to throw in there to give some more interest. I've been working on some trims but they haven't been readable from the distance of the camera. The roof is going to just 1 flat surface now. I'm going to add some more colours, chop down the wall texture into a tiling 512/1024.…
My digital camera doesn't have a decent zoom lens, so photographing a little chrome ball bearing doesn't really work. I also tried using a 12-inch garden-style gazing globe, but the dimples and imperfections were magnified huge when I finally got to the 512 or 1024 skybox stage. If you don't want to buy a better camera,…
[ QUOTE ] To keep it fairly even i've come up with a set of simple rules. 1) Keep it under 3050 polygons. (Armor+Base) 2) Total texture area no bigger than 1 512. You can mix it up into multiples if you like. (4x256x256 ect...) 3) No lowering the polycount of the base Assume the engine only loads the peices of armor on top…
Stylized Face, with Lithuanian lipsync test More images at : https://www.artstation.com/artwork/N5OAED Skills: with animation: https://cdn-animation.artstation.com/p/video_sources/000/013/810/video-3d-character.mp4 3D Modelling \ Sculpting - from Hard Surface to Organic models. UV Mapping: for games, movies, ads.…
@jakemoyo Thank you! I rendered the image with a white bg, because turbosquid checkmate needs the white bg. I can also post here more pictures when i get them rendered. At the moment i have only a macbook pro 2012 mid which doesn't even have gpu . Im rendering with a i5 3210m and it is very hard to do good 8k textures with…
Speaking as a beginner myself (so take it with a grain of salt): The legs should push until they're straight (or at least mostly straight) before stepping forward. In other words, rather than moving the right foot forward at frame 98, when the knee is still bent, you may be able to delay it until 100, or 102. I would also…
Hey Eric, thank you for the feedback. Your help is really invaluable. I will fix all the problems and re-post it here. About the chromatic aberration, I put it at 0.12 on Marmoset camera. i am not sure where I saw this instruction. I was doing a lot of research on internet. My main resource was Marmoset tutorials, and…