Problem solved! :D Inserted the trees into the map as 'Rigid Body' actors rather than just static meshes and this has completed fixed the lighting issue.
Just to make sure you're following the correct steps, here they are : - Apply a bevel on your mesh. - Set the mitering of the bevel to None. - Select the object and apply Set To Face (in the Mesh Display menu) with the option set to Match Face Normal (it is on Unlock Face Vertex Normals by default). - Apply a soften edge…
Man this brings back to a previous life! I had a look and I do still have the original files. Please see a link to the PDF here: https://drive.google.com/file/d/1GK9nx-brvsI_7uYpo9gwTMQLC7K2TVWx/view?usp=sharing Naturally I cannot promise the link will stay up, but it should do the trick for a little while longer. Please…
A bunch free mocap here. Raw and unlooped, but decent quality, and lots of variations. http://mocap.cs.cmu.edu/ More free mocap here. Though it took some time to receive the d/l link IIRC. http://stockmoves.e-motek.com/
Had a chance to do a bit more work on her after compiling some code :D anyways i think my proportions are about there, i plan to add some hard armor over vital spots on her body suit. I am quite open to any comments so feel free to throw some my way :D
:D Glad you like it! Thanks! Great suggestions! :D I'm not sure I understand you correctly. The derivative maps in xNormal shouldn't have any information in the blue channel (100% black) and the same is true for Knald. Do you have an example you can post so I can better understand your issue please? Cheers!
You should be. Or, all of us lazy bums should be when 14 year olds are practicing like mad and just learning for free from tutorial videos. http://www.conceptart.org/forums/showthread.php/277127-dragning-s-sketchbook http://www.conceptart.org/forums/attachment.php?attachmentid=1945256&d=1397006231…
@deathstick haha I should try that XD it might fit with the hoverbike too, make it look more badass! :D @Texelion Hey man thanks! The references are really good, I especially like the fox girl- I'll try adding more tones to it! This model is more of a testing ground so I'll definitely try the colour schemes out- Yea it is…