I am looking for a something better than i7-10870H laptop with GF3800 but still portable enough to fit into 23inch suitcase together with 22'monitor + winter jacket to wrap it over to survive airports, small intuos and few usual travel stuff. Couple years ago I have seen some mini pc with a regular slot for desktop…
Yo guys, just thought I would make a post giving my thoughts on something I find a lot of artists just getting into game dev and I think there a lot of people entering into the industry who complain that no one is giving them a job. I have personally been through it and from my experience and time in the game I've noticed…
So, I'm using a character I made in Maya for a Unity game project. I wanted to make a walk backwards animation by simply taking the frames of my walk forward section and reversing them... This has become much harder than anticipated. The first image attached has how the walk animation looked normally. The second one shows…
I digged more into the problem and solved it. I'm changing max file metadata streams to local texture paths before actual opening the max file. By this, I know the original network path and can copy all resources to local drive before actual loading the max file. After saving max file, I made a callback to change all…
its all in how you set up the cage, check this pic.. on the first one you notcie the default wavy crap that happens when you just push the cage out... now check the second one, it looks pretty nice.. all you have to do is line up the cage loops exactly to the loops on your model. look at the last pic.. the cage has been…
yes, I put the url in the correct slot, I worked several times before. here is the link i tried to embed http://images.akamai.steamusercontent.com/ugc/405682981845833342/001D746A763647C0F008FDBFCA18F06807347571/ The location is clearly embeddable i embedded plenty of those steam hosted images before on the old forums If I…
Hi Tim, you're posting in the right place. I'd recommend that you edit your post though, so the image is embedded in your post. It'll let people easily see it, which will help them in posting critiques quickly. use without the quotes to do that. If you're worried about bandwidth you can always make a free account/upload it…
I'm trying to make a camo net to wrap around a sniper rifle, and I've almost got it. The micromesh techinique is perfect for this except for one bit - the mesh I'm using already has thickness. It's a tilable mesh chunk I made in Maya because I wanted the normals to really pop. I think what's happening is the micromesh…
Final version - I'm submitting it as a PDF in just a moment, but here it is to read if you don't want to download a PDF Silver streamed out of his body like a current and wrapped itself in Lamb’s hand, her arrow disappearing into the light above his heart. He had embraced his life with fullness, and accepted his death with…
With regard to question 1: All heads and expression blendshapes have the same topology, got that. The base model has a new face type applied via a blendshape, done that. Now, how is this third step of "- the expression / phoneme blendshapes will ride on top of that" set up? If I already have a new face type applied via a…