Looking back it’s kind of fun to rember, I started out with C4D. It looked quite user friendly, and had a wide toolset for most of the basic needs. The modeling felt a bit chunky, so I moved to learning Maya, which at the time I felt was too complex. I switched to Modo and Zbrush. While Zbrush stayed, Modo was replaced…
Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…
So here is my most recent project, based on this concept. My goal wasn't to match it exactly but to get it kinda close. I am open to any comments or crits, the model is finalized but I can take any crits with me on my next project. Thanks for taking a look.