Hey Hito, this is a really cool idea. I like the tension of the guy not seeing the monster at first, and how the final action happens just of screen. I think your arm and leg movements are pretty good too. If you were to change them, I'd make them a bit more wild to contrast the smooth motions of the monster. 2 things I'd…
Hello we are known as “Beyond Softworks" a new independent game developing team committed to making awesome unique games. We are currently working on a project called 'Bravest Hearts". Bravest Hearts is a fantasy open world RPG that brings large open world, crafting, never ending exploration and a very unique story that is…
http://www.kokoro-dreams.co.jp/moviej.html Stumbled over some movies of what looks to be an older version of her tonight... seems to be along the same lines of what was here. The body movment is pretty good. Of course the facial muscles are what would be insanely hard to reproduce. Alot of the major facial movements are…
I'm not a rigger nor animator for chars however fwiw I've limited experience with hard surface mechanical stuff so just a few options that may be helpful: 1 - Mesh bends or deforms in unexpected ways when you move the bone Check Bone Weights: ensure vertices are properly weighted to the bones that should control them Use…
Such a shame. Another blow to the Australian games industry. Best of luck to those affected! Here's a document that's going around at the moment with available positions in Australia and Internationally -- 2k Aus Jobs Doc
I tried that but it has no documentation other than some silent Youtube videos. From what I played around with it, its still acting like a spring versus something effected by gravity versus movement. I'm trying to get this effect. A woman with her head upside down, the ponytail would fall with position and rotation in the…
At the moment, I am developing a horror game environment for my final major project at university, drawing inspiration from Highgate Cemetery, Victorian spiritualism, and classic British/American horror films like Hellraiser and The Exorcist. My tutor recently shared on Polycount that he visited Highgate Cemetery after…
How exactly are you going to draw frame by frame? Or predict character moment? I could very easily do what paperman did in sprites for a RPG Maker game, but at that point, would it be even worth it? Small pixelating character walking around with several high quality overlayed sprites? What's the point then? How much…
Do any of you guys have any idea how to add some anamorphic flares in Unreal Engine 4. Most of the documentation I've seen basically have stated it's not possible at the moment.
I've started working on documenting all the nodes on what will become the Shader Forge website! It's very basic at the moment, but all the nodes are there, and the search box should work properly :) http://acegikmo.com/shaderforge/nodes/