Hi everyone, I am looking into buying a license for uv layout, but I would like to hear what other hardsurface artists use it for? I am mainly evaluating the packing features.
Hey, this is a really interesting concept. If you're looking for some crit, I would say that the hardsurface needs some polishing to get rid of some of the lumpiness. :)
Update: Did the arc rail. That was a tough one, cause it was hardsurface, yet quite organic. But I'm happy with the results. Up Next: Peltor Comtac III
For the use of 3dsmax probooleans and zbush here is the link http://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1