Uhhh... :anguished: so bad to hear this.. since i enjoyed your videos ( only no likes on YT bcause i'm not on YT :wink: and learnt a lot) and in fact (you might not remember) we "met" on BlenderArtists.. It seems the world is going crazy.. Is this because of all "those AI" ?? Not only in arts but also: ( ..we force our…
Kind of f---ing stupid isn't it, at least i can give it sadly, to Autodesk that they support these backwards compatible situations, 100% credit where it's due. Makes no damn sense, perhaps some studios/devs/someone somewhere has created some work around where an outside converted is used? to help with these silly…
Hello everyone. Hiring a character artist for an open world survival game project. We are a small team with a limited budget. We're looking to have one high-end character done along with two heads on the same body for the aforementioned budget of 1.5k US dollars. The character would be a realistic character in their…
Hi, I'm working on a scene for my studies and after restarting the PC I'm getting this lines, all the materials are gone and some of the models. Is there a way to fix it or is it gone? Here is the file, in case it can help somehow. MA MB file -f -new; // untitled // performFileDropAction ("D:/3D…
This has been a long time coming, I am incredibly happy to announce that I am finally releasing one of my personal mech parts kitbash sets that I have built and use on a daily basis for my own production work. The Full Kit Includes: - 235 Total Pieces meticulously organized and broken up into 7 distinct categories. -…
Hello!!! Ran into a new issue — artifacts appearing on overlapping parts during baking. The overlaps that are inside the main UV tile bake fine, but the ones moved outside are causing problems. What could be the issue? Please help.
You can retopo with the Ribbons Tool under Freeform IIRC or use this: http://www.scriptspot.com/3ds-max/scripts/max-retopo Although my opinion is you don't really need to retopo anything. Just pop in a cylinder in the scene, make a hole in the middle, and line it up as closesly to the mesh as you can so that it covers the…
My idea is too have a similar art style to games such as "Firewatch", "RV There Yet", and "A Game About Digging A Hole". Those low poly stylized games with good lighting :D . Although I think I have most of it down in my own unique way, something just still seems off to me in the sense that it doesn't feel "complete" I…