Running the script even once made it almost the same as what my issue was with the relative transform thingy. I basically want to select a couple of Vertices.. scale that down by x amount. Select another group of vertices and scale that group with the same amount.
I'd first go and check if the Ryzen platform is now mature or if it's still misbehaving and crashing and doing weird stuff in idle like a few weeks ago when it was released? From what I've read there's a risk you might be in for a PC modder experience at this point: trying a new firmware, Bios setting or driver version…
Yeah, but you dont need to buy a $180 case to get any of those attributes, my $90 case is rock solid and will last 10 years as long as i dont kick it down the stairs, very quiet as well. When i first put this system together i thought it was fucked because i didnt hear anything when i turned it on. The case you linked is…
Hi, I want to make a study of The Division 2 substance materials this is the first of it ! Made 100% in substance designer. I have made a differents parameters such as : Dirt amount, Grass amount, Hexagon Height, etc... Tell me if you want it on substance share ! https://www.artstation.com/artwork/gJxoNQ
I know that i wont get feedback but I cannot afford that much amount just for a course, I know the amount of hardwork that they put in it, but its way out of my budget. So that's why i was asking about the course from gai.
Finally I got it! The main issue was in very big amount of grass which I baked first time. I decreas amount of grass blades and now it looks good for me And couple test screenshots with old and new grass: Thank you guys!
i dont ahve a massive amount of time to play games and the amount of times i turn the PS3 on to be forced into a 15 minute (or longer, generally longer) cycle of update, install restart install game... i often have no time to play the game at the end...
maxUnChamfer will help you produce low poly objects in less time with less amount of effort . Here are some of the benefits you get:* Remove chamfers without having to manual position every vertex. * Produce better results in less time with the less amount of effort. * Reduce polycount at lighting speed.…
@greevar i understand your view and well... disagree. But I could agree if not for some logical holes that after my post have no desire to argue with you, cause this is like arguing abortion. Hearing it from Neil Gaiman I totally agree. He gets it and it works for him and it possibly could work for so many others. BUT…
Nah, as long as you've killed the one first dragon they will come, it might take some time at first though, then later on you'll meet one every two meters. I think the amount you progress in the main quest might affect the amount of dragons.