For me Digital Sketchbooks is like paint sketching etc but i doing Zbrush 3d Sculpting mayeb i am wrong or not no meter this can be Digital Sketchbooks or 3D art who ever want to see there liking of this i want to be this my and others reminder keep on doing something what u love u can make big progress no meter what kind…
Oh... somehow i missinterpreted the "I´m a Fallout 3/NV 3D "artist" (at least thats what they call me). I do this for 6 years now.." from the other thread.. :sweat_smile: so i thought "they" are somekind of "studio". Sometime this happens when talking not using ones native language :anguished: .. Anyway: the general…
it would help to be a little more specific. are you talking about doing poses for a sculpted highres character or a game-ready model, or anything in-between? FWIW i always stick a rig in and if the model is dense, create a lowpoly proxy geometry out of it that i skin and then use as a skinning proxy for my actual model to…
People still use BPS but not really to build entire levels, maybe for blocking/gray boxing but not for final levels. Terrain is usually generated either in the editor using a landscape system or in a separate app like WorldMachine. Buildings, foliage and props are usually modular static mesh pieces. Hammer is an ancient…
Try orienting your geometry 90 degrees off, then reset X-Forms. Resetting the xform is just resetting the matrix3 in relation to the geometry's current position, orientation, and scale. That has a tendancy to get messed up if you are doing transforms on the object level rather than through modifiers and/or sub-object…
4, 8 ,10,z 4: great pose and nice silhouette. Although the design has a very high ventre of mass. But anyway it looks cool. Maybe you can do some things to its legs to make it look more steady. But without losing the agiglity the legs are suggesting. Another way to go about this could be a reduction on the body or shoulder…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Hi everyone!! This week I’ve been working on a solid blockout of the backpack to get the hard-surface parts right and establish a good foundation for the more organic parts. That way, I can transfer them to ZBrush confident that the proportions are correct. There’s still work to be done in ZBrush, but here’s a sneak peek…