yeah and once you reload the page everything is fine. I guess I need to embed the encoding type in the header or so. Noticed that myself before, edit: got another email regarding that, fixed it. Some header information in the html was missing.
Ok so a quick bump and an update. I think I may have solved the reloading of the rollout within max without severing the links in the reaction manager by creating this script. wont be able to test it till tomorrow but I hope it works.
It is pretty easy to hit the Call Medic button instead of the reload one. Anyway, useful fact for the day: If you want to change class while you're still alive, go back to your spawn point and you won't have to suicide.
About the last one, what if you save the workspace and reload it? Not an answer really. I like the F modes a lot actually, since I can pan beyond the image border. Helpful when the Transform gizmo is larger than the image.
Customize - Preferences - Viewports - Configure Driver - Change "Download Texture Size" to whatever you want. Or check "Match Bitmap size as closely as possible" for the best display quality. You'll need to reload the scene before you see any change.
Holy shit! Check this out: http://jaggedalliance.com/index.php?id=19&L=1 Not exactly a whole new game, but pretty promising. JA2:Reloaded. I reckon that's the look and feel of the JA3 game, assets being used to quickly recreate JA2 b4 the future lunch of the sequel. Yippi!
So when i try to save my level and package into content folder. What i get when i reload the scene is. Everything to do with lightning and Epics own meshes are in there. But my Meshes and textures wont load at all. I HAve to re-import them from maya
Hey guys, I decided to also take part in the challenge :) I decided to go with the Revolver. Since the revolver doesn't really show any reload mechanism, I decided to go with an folding mechanism. Here is my first blockout so far:
Max likes to display mipped versions of your actual texture for performance reasons. Try this: Customize > Preferences... > Viewports tab > Configure Driver Under "Download Texture Size," check "Match Bitmap Size as Closely as Possible" Reload your bitmap file
Wow uhm, I have to be honest and say I have no idea. I've never bothered animating shaders yet: if I do any realtime animation it would be through the UV's. It's probably easiest to just create a preset from your material, clear it/create a new one and then reload the presets.