Why dont you use vertex colors for the rusting?i mean like r=0--> painted, r=1-->rusted or something like this.then you could paint where you want rust, and where not.it would be a lot more customizable and realistic.
Might be misunderstanding your point, but you can hit the 'R' button in the tools palette next to Save Ztool, etc. to reset the palette. EDIT: Just to clarify, I mean the 'R' under the Lightbox > Tools button in the Tools palette, not next to the Go-Z button.
> Victor’s annual income is under $10,000 so much for being a c r e a t i v e p r o f e s s i o n a l instead of working for ikea or fulltiming at 7/11 for that matter
I'm trying to create a one-click export for FBX using the scripting commands listed here: http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-76CF67F4-BBBB-48C6-AE48-6EF6975CB870 I have this block of MEL : //units settings FBXExportScaleFactor 1.0 ; FBXProperty Export|AdvOptGrp|UnitsGrp|DynamicScaleConversion -v…
Left for me. Why? Because the default key binding for the Left view in 3ds Max is 'L' whereas 'R' is to switch to scaling, granted, i could press 'V' and then 'R' or just change the key binding but meh, who cares.
So, did a litle more R&D and it seems that I might not have to create a Visob and light portals after all. from my research, it seems that those things are just a precaution against light leaking...? Can anyone confirm this? I like the result I'm getting with GI/Ambient Ground Color/Sun Color/Environment Probe. This is the…
gamedev.net is ok if you can weed out the junk. http://stackoverflow.com/ is a good place for quick help reddit.com/r/programming - good general interest programming links and news reddit.com/r/gamedev - good game dev articles and discussion
Oh mate.. This just looks so damn awesome. everything about this just screams efficiency. And that viewport baking/painting! holy shit! Also There is a post on the subreddit /r/3dmodeling currently too that has gained some interest. https://www.reddit.com/r/3Dmodeling/comments/3k1zaf/quixel_suite_20_revealed/
love the gun, but u need to work on ur facial anatomy though. for a start, ur eyes r too far apart and ur ears r too far back. the anatomy of the ear is also wrong. And she should have more definition at the temper to show the "dent" in the temporalis.