Ok, so Android beta is out for anyone who subscribed! Working on the iOS beta right now as well. If anyone want in a bit late just let me know and I'll make it happen.
If you still want to keep the same design just use jquery instead of flash. same effects a lot less loading time and it works perfectly on mac and ios machines that don't support flash.
The main reason for launching Maya LT was the requirement of mobile game developers, who often require multiple/cross platform support for Mac and PC. Many develop for iOS on a mac.
I see that it’s been a while, but is any chance you have a way of making this same thing into an iOS app for Procreate users? Don’t bite my head off please.
....well in that case, the only other thing I can think of is that the cops must of taken exception too your phone :P Waddaya packin any way, is it an Android or IOS?
All done in Zbrush...with a bit of Photoshop. The game is simple IOS puzzle game that if you do good you summon these guys. Basically just an excuse for me to do crazy shit like this.
Currently looking for a talented User Interface Artist for a fantasy based game. The UI artist will be responsible for designing and maintaining the user interface for iOS platforms. Contact: Please e-mail your portfolio/examples to: matt@insaneroot.com
http://udn.epicgames.com/Three/UnrealFrontend.html UnrealFrontend was an other way to launch the game and the editor, great for compiling and quick testing. But now it is not very attractive since the iOS update. So I use the UDKfrontend (link above).
Probably because its hard to monetize a minecraft clone, I mean minecraft doesnt have obvious in app purchases its just a good game, all these other ios/facebook social games do.
I love this game, finally beat the end boss today. I am very curious to see how it will handle multiplayer when that comes out :) . UDK iOS support can not come soon enough!!