never understood how AI is considered a 'democratization of tools' tbh. Smells like AI bro cope; they're just making up whatever nonsense vernacular to make 'stealing and remixing people's art without their permission' sound better. It's not like there's a government mandated approval process where you have to go to, like,…
its all in how you do your lighting, if you're using something like deferred shading where you do your entire lighting calc in one pass, you can probably get away with lots of materials and such. But in a system like doom3, where you have 1 pass per light that touches every material, if you have a building with 16 mats,…
Hi All, I have a quick question about symmetry in ZBrush. I am working on this column, and I would like a design to repeat 8 times. So I set the radial symmetry to 8, with y-axis symmetry. The blue line is what I am getting right now, a line going in one direction that is repeating 8 times around the cylinder. The red line…
From what I know about normal maps and baking 64 padding is the normal amount used. Im running into issues with details bleeding over onto other uvs. The only fix I can think of is to really space out the uvs but that seems illogical as it would have to be drastic to avoid this bleeding. If I use 4-8 I dont get this bleed…
In my experience realtime clothsims are unpredictable enough that you want to avoid relying on them fully for anything that you really care about. My instinct says physics driven bones are less likely to do weird shit and are almost certainly more performant (low bar in this case tbf) I'll caveat all that by saying I've…
I face this problem, too. The problem that when you export to photoshop your paint layer converts to 8-bit image and when you import it back to mudbox layer became 8 bit. Mudbox help describe it and suggest to use 16 bit layers but it does not cover photoshop export problem. I was trying to find any plugin that will cause…
Most 8 year old kids don't take sh*t seriously ;P. That's why we don't let them run stuff... because they would mess stuff up. It's the nature of being 8 years old. Had I found my dads gun when I was 8, I would have shot something too.. and damn if I didn't try. I was curious to just see it again (I saw it when someone got…
Obviously 32 is total overkill for the final result (in game engine or render). But as you might know, when baking especially with normal and AO maps, one often gets nasty bading artifacts which are most visible on flat surfaces. Baking the images at 32bit will most of the time fully remove banding and other such…
Ah, yeah i was going to ask if this was modkit combo and since base meshes are fine so is this since you still have to unwrap and texture it and such. (for a possible lurker wondering if they can, if it comes up.) Technically, It is working for you and looks neatly and thoughtfully (functionally) put together so you are…
Thanks for all the feedback so fast. I need to double-check in detail everything you guys wrote, but I really noticed that the head looks quite small, especially in the side screen shot I think. I knew about the 8 heads tall, but I didn't check if it was actually correct. EDIT : I re-did the 8 head height in an…