This is the kinda dumb shit I make when I'm bored. http://img12.imageshack.us/img12/7876/badababy.jpg http://img16.imageshack.us/img16/4374/hatemondays.jpg http://img44.imageshack.us/img44/4063/bingoki.jpg
All right, I have the next update ready. There has been quite a lot that’s happened since the last update. To borrow a bit from the Matrix, I've been following the white rabbit down the rabbit hole of audio design, or at least, it feels that way :) . In all seriousness though, I've really been learning a ton of new stuff…
Cropped out some time to rework arttest. Remodeled some bits and pieces, rebaked and re uv'd it in a way so that I can show overtime damage in better manor than previous version. Reduced polycount from 7800 to 6637 tris.
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] still trying to get better at digital illustration her is another one I did some time ago : https://us.v-cdn.net/5021068/uploads/editor/mq/78vlzjgr3jrr.png"> and another one : https://us.v-cdn.net/5021068/uploads/editor/vm/tvh9gizxkff8.png"> critics are…
I've got an EVGA 780i motherboard and 2 x EVGA 9800 GTXs and haven't had a single problem in 2 years. I'll also reiterate that if you're only using this machine for 3D and related tasks, SLI isn't that useful or worth the extra money. SLI is 95% for gaming.
I googled before but it seems I looked right over your post. Been testing for a few days (as well as making a video for a presentation I had to do in the meantime) but still can't get it to work perfectly. I've also attempted to recreate sprunghunt's shader (as well as some others). Which I placed in my post-process chain…