The reason I say this is because the hip bone is beneath pelvicroot. From what the error says it seems a reasonable assumption. But now that you mention it, it's true the other bones should also have produced errors if mesa doesnt like nurbs... I'm not sure how pelvicroot could be invalid though... The reason we're using…
I use to do this. In fact, my history of being on polycount from Jan 2014 to June 2014 was trying to set deadlines for projects. The problem I found was everything I did started to age really badly. I find it's better to just work on something you really want to do, right away. That way, you're always up to task and you…
...which is weird because $manipCoords is a float array. If anything tries to store a string in a float variable then Maya will convert that string to a float 0 and prompt the error message: "Converting string "X" to a float value of 0." It's a strange problem, and I can't really fix it because I would need a Maya 2014…
[ame=" https://www.youtube.com/watch?v=7Q9P-dH2u9o"]Ori and the Blind Forest - Gamescom 2014 Gameplay [HD] - YouTube[/ame] some more advanced gameplay demo from gamescom :) DON'T WATCH THIS ONE IF YOU DON'T WANT GAMEPLAY SPOILERS [ame="https://www.youtube.com/watch?v=X-sd9T6ryt8"]Ori and the Blind Forest - Full Gameplay…
Josh, your tiles are awesome, maybe a bit too wavy when looking at them on the plane. But the diffuse is flawless ajester: Maybe look at this tutorial by Richard Piper it could give you a base to work with…
Ok, 1 last item (2 technically :\ ) DOAT 2 Spring 2014, Chinese New Year, Year of the Horse, event... ...thing. Its totally way past the deadline, fingers crossed that it will get in eventually. http://steamcommunity.com/sharedfiles/filedetails/?id=220077672&searchtext=…
My friends independent game called Girl and robot just receive an award http://flyingcarpetsgames.com/2014/03/13/memories-of-bitsummit-2014/ its actually my first time witnessing closely how game being developed from absolute zero , with great but humble ambition, starting to get recognized. the lesson I learn from him ,…
Funny, I was cleaning my HD a couple of days ago and just went through all my old stuff :D My first homework (create a animal just using primitives) when I started learning CG and my first time using Maya back in October 2013 My first character (pre ZBrush) early 2014 ...and the first ZBrush sculpt back in Sommer 2014…
Back in March, the guys from Nvidia, AMD & Intel got together to explain the potential performance gains for OpenGL. A bold statement claiming 15x the performance gains by reducing the driver overhead. Here's the Article from the 2014 GDC -> http://blogs.nvidia.com/blog/2014/03/20/opengl-gdc2014/ Anyone in the loop here…
Giant's Blossom - January 2014 Last minute new bloom entry go!!! Zipf and i are reunited after many painful months apart for a quick single. So that brings us up to date from march 2014 until like, yesterday. Currently Bruno and I are working on a Medusa set that we've had to keep delaying in favour of other projects, but…