This may not have anything to do with your video card, but rather CPU/RAM issues. 2 million is pretty vague. 2 million raw from zbrush/mud? 2 million with a sub-d modifier? 2 million total or in one object? Generally speaking, if you can split up your mesh into a bunch of small chunks, so you only see what you're working…
OMG SSD YES At home on my workstation I have a 4x 30gb SSD stripe (got them for $100 each off ebay), with a traditional platter drive for backup (more reliable) storage. The SSD stripe makes for INSANE performance with a multi core processor - as an example I can click my 3ds max icon, and max is open and ready to go…
NVIDIA has a new version of their GPU vidcap software, with their Geforce Game Ready Driver. Except... the videos are captured at 20GBPS instead of 20mbps! So here's what a vidcap looks like with a driving game (Watch Dogs 2) Kind of interesting, in it's own way, if you like that sort of thing lol
Here are some shots of 3 out of the 4 environments we are planning for Hero forge. We used a simple RGB multiply in max to check our lightmaps. *huge thanks to www.handpaintedtextures.com. That man saved me hours of work on the town scene. I took his modular medieval home texture and created my own from it* Heres how we…
SHEPEIRO: Thanks for that little sketch. Huh odd though..I did searches like I said before google maps and I came up with these photos which I was basing alot of the modeling off jacob07777 : you link is dead but thank you Ben: Good advice, I dont really care so much of performance since I just plan on making a few screen…
It's time to get crackin on the custom content! The Portal 2 Authoring tools have been released Portal2 was deliciously awesome but one of the things that made Portal so great was the custom content that followed, so the announcement that the Portal2 tools are ready to go, is very much welcome! I can't wait to see what the…
Hello im playing around with scan data, doing retopology in zbrush (to get a low poly version) and then extracting displacement maps (in 32 bit exr format) to get the original hi poly detail to the low poly mesh. Im using mainly 4096px and 8192 px maps (also 2048px sometimes, lower not). The problem is that there are…
Hi Guys, I wanted to let you know that we just released a new really cool free to download Maya rig named "Grey Matter Gary" Gary is our first rig of around 10 rig series we plan to release in the upcoming year. I would really like to know how you like it and see the results :) You can download it here:…
Hello I just graduated from a Game Development program but want to go more in depth on character creation. I found this guy names Ryan Kingslien and people praise him for his teaching and sculpting skills. He recommended this book.…