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Re: kotor mmo counts
Reply by
aesir
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Apr 2011
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General Discussion
Nice try, but you obviously didn't notice the specular bounce trans-velocities. It's gotta be closer to 103.
2 results
Re: Where are the doom 3 models?
Reply by
Zitheral
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Jun 2005
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General Discussion
The Doom 3 1.3 SDK compiles perfectly out of the box... they even cleaned up the compiler warnings.
2 results
Re: Web Hosting Discount for Polycounters
Reply by
Jeremy Lindstrom
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Jan 2011
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General Discussion
thanks Jesse, mine just came up and siteground wanted 117 for the year so I switched.
Re: Monthly Community Noob Challenge June 2014 (20)
Reply by
akh
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Jun 2014
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3D Art Showcase & Critiques
@Fnitrox=> Look here: http://www.scriptspot.com/3ds-max/scripts/111-cameramatch You do not need to update max :)
Re: How to do Final Export
Reply by
OutOfMyMind
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Jul 2014
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Quixel Megascans
there is a button(1.3) above materials or an option in drop down menu(previous versions) for that, there you can choose calibration and format
Re: Who knew GTA IV could look this good?!
Reply by
Dylan Brady
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Jul 2011
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General Discussion
I tried to play this a few days ago, but it seems not to work fully on the Steam version. Supposedly 1.3 will fix this right?
Re: Styx - Zbrush/Maya/Max tool
Reply by
CreativeSheep
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Apr 2016
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Technical Talk
I thought the topic was about; http://orig07.deviantart.net/bc38/f/2015/118/3/9/143024363470100_by_generalpleco2007-d8relbj.gif
Re: Sketchbook: Jordy Lakiere
Reply by
Highelf
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Jan 2017
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Digital Sketchbooks
Yesterdays study 131/1000 - a still life. Wrote my thoughts/findings over on my fb if you're interested
Re: Substance - Bug Reports and Feature Requests
Reply by
Froyok
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Mar 2015
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Adobe Substance
We though this issue was fixed with Painter 1.3 (introduced in Painter 1.2) but it looks like it's not. We will look into it again for the 1.3.3.
4 results
Re: Mass Effect 2
Reply by
bounchfx
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Feb 2010
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General Discussion
alright, good. whew. Imma keep playing, and i'll TRY to stay out of this thread, but make sure no spoilrerzz!111
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