Thank you very much for clarifying this issue, AtticusMars, s1dK and huffer! This misconception about the low res version was really an major issue on my models and polycount. Your answers really shed a light on this question for me. I always assumed that in order for the normal map hold and transfer the details from the…
miauu's Drag&Drop Pro has been updated to version 1.1. Changelog: - added support for dropping multiple files and folders - added support for network files and folders https://www.youtube.com/watch?v=GSWY-1nHzWg
Thanks alot guys, your disgust is telling me my demon has accomplished his mission. Now lets make him even more revolting! :D After reading though your comments and crits I went back and made some changes accordingly. Mainly the feet thing, moving around the toes, and giving the tongue some more edgeloops, for that…
Hey, yea I've tested the scene and it runs like a dream. It's quite a simple scene and repeatedly uses 48 material instances and around 10 decal material instances. The heaviest these scene becomes so far is ~190 draw calls. I could reduce this, but in the majority of cases from the perspective of a VR user, it tops out…