Speaking of the military route, I almost joined the Marines back in '08. Not sure if I would be here right now, would most likely be blown up by an IED somewhere in Helmand Province, Afghanistan.
@pior: you can read the paper here http://image.diku.dk/projects/media/morten.mikkelsen.08.pdf and the source code is here, follow the links to mikktspace.c and mikktspace.h https://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps
Well this explanation points towards the company itself deciding this, not because of EA. http://blog.popcap.com/2012/08/21/popcap-update-from-john-vechey/ Sucks for those who have lost jobs.
you could just go to file-->open-->options box and click 'ignore version'. works perfect. I often go between 8.5, '08 and '09 at work with no prob with ignore version checked.
[ame=" https://www.youtube.com/watch?v=im5CIpMFo4Q"]The Two Towers Soundtrack-08-Evenstar - YouTube[/ame] [ame="https://www.youtube.com/watch?v=auMDbPgRPoM"]M-Seven - Time Line - YouTube[/ame]
No problem. I'd suggest giving these a read too: http://seblagarde.wordpress.com/2011/08/17/feeding-a-physical-based-lighting-mode/ http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/
Have you guys seen Shadowgun? Very impressive (visually probably the best iPad app I've seen) so far. Was made using the Unity game engine. Here are some more details on the tech behind it: http://blogs.unity3d.com/2011/06/08/advanced-shading-and-lighting-for-mobile/ Thomas P.
People are saying its June 2015 this morning. http://uk.ign.com/articles/2014/12/08/has-hideo-kojima-revealed-the-release-date-for-metal-gear-solid-5 This looks great btw very interested to see how metal gear fairs online.
Polish pass on old materials after seeing them in engine: I also fixed a bunch of bugs in my game which I detailed here: http://www.digitalmistakegames.com/2017/08/07/implementing-content-and-finding-out-my-gameplay-systems-were-broken/