So necro bumpish. Things came up. I have time now, I even have a down payment for them to start the manufacturing of the bike. I am also working with a local bike shop to get it up and running after Bombus gets done with the frame. Frame design attached. He uses American chromoly steel. Its based around a hardtail MTB…
As of late, I have been working on a modular environment art piece to build onto my portfolio and gaining modular environment art creation skills. I will post some images below. The last couple of days, I have been building walls and doors and things of that nature. I optimized the first texture sheet as the walls had some…
Hi My name is geX and I am a mapper for an unofficial Doom3 expansion pack called Doom3: Phobos. We've been working for roughly a year and a half on this mod and to make a long story short we've had the worst luck with finding character modelers. We're looking for one or preferably a few dedicated modelers who would like…
dabu- It's a tiny little car! Designed for high pursuit. "H'ok scumbag get in!" "In what, the glove compartment?" (revs painstick)"Look mang, budget cuts, no paddy wagon- get in" "I can't fit in there! It's the size of a dishwash-AAAHHHHHH!!!" Thanks for the art center link. Wires. Scott -I'm humbled. Herr-Maestro -With…
I think adam means a touch of this ... A dab of that... Sprinkle a bit of this on top... And you got yourself one impressive skytrain scene. And realistically you could get a good looking in game interior for under 1 000 polys. And if your going to do a cool ripped up, dangling from the tracks scene, then id say use some…
If we're looking "The Art of..." typed books, then The Oddworld Inhabitants book might be my favourite it goes through each of the games, including several of the cancelled ones, and discusses development and aesthetic choices. It's also really pretty. https://www.ballisticpublishing.com/books/oddworld/ Goblins of The…
EDIT: Thank you everyone for applying. We've found our character artist. Hello everyone, We are a small Indie team and we are currently working on the console and PC of our game “Forgotten Memories: Alternate Realities” and we are looking for a talented character artist to create the main character of the game. Our game…
So I tried adjusting my smoothing angle on the auto smooth function, but that simply changed the areas that the incorrect shading appears. Then I turned to flat v. smooth shaded base under the data transferred face weight normals. flat simply creates more pronounced shading errors. which can be seen with and without the…
nope, i got it from here: http://jquery.vostrel.cz/reel it might seem a bit confusing at first so let me show you what files and what code i am using. files needed: 1. series of image sequence rendered out of TB2, i used 90 frames and batch renamed sequence to botA000.jpg ---> botA089.jpg 2. index.html file with following…
The Polygonal Design team is happy to announce the generation 8 of our UV unwrapping software Unfold3D. Following customer requests, we improved the UI display rate and the unfolding core now handling much bigger meshes. That was indeed a big challenge, but result is that we really could get unwrap of a one million…