just think that if it was in, you'd have to explain to people who interview you what it is meant to be, conceptually. Would you be comfortable explaining that? I wouldn't, and even if they hired you (and your work is solid enough man) you'd be long known as the bloody, vaginal obsessed artist... just food for thought. But…
I'm not going to do this one so I can finish up the previous one. But if I may suggest something for hard surface: https://www.artstation.com/artwork/9m6yZN I picked this one because it's a full exterior rather than an interior to contrast with the previous entry. It has two major materials, wood and metal. But the metal…
couple things: 1. don't need to send the hi poly back to max after zbrush. Just send the Hi from zbrush straight to baker. Can rename and do whatever you to do in there - cut out a step. Only the low poly model needs to get it's UV's done. 2. I'd question that high of polycount for a high detailed character. A mostly flat…
Just had a quick play. Quick Pivot has made my week. I have a hotkey in Max to set the pivot to vert/edge/face and it's been driving me insane in Blender the longwinded craziness that you have to go through for this simple task. I was creating a modular greybox and ended up just going back to Max. You have saved my sanity…
Hey, thanks for the kind words everyone! @Meloncov Absolutely. Currently there are also barely any mid/small size objects in the scene that make it hard to find any points of reference. Good spotting on the snow, I´ll look into breaking this up as well! @Buchananball Setting myself a fairly high aim right now and hope to…
I guess some of these should be in RAWK but I'll post them here any ways to show our uni project. So I'm working on our final project at uni called 'Fringe'. It's an open world - adventure - walking simulator esque thing. My role is basically - Environemnt artist for all things organic - rocks, trees, foliage, layout,…
Hey man, looking good so far. I don't think it hurts to have a nice varied portfolio however most studios that actually have guns or vehicles have people specialized in those areas. If you're not 100% dedicated to just that stuff then maybe focus on what you need to know as an environment artist AND THEN show that you have…
Since you've been busy with school you probably missed this thread about brick walls. Modular brick wall tiling questions, glynnsmith made a great example in there. Also somewhere in the awesome UT3 & Gears Environment Art thread Kevin Johnstone goes over how he makes brick walls. I think it was something like: 1. Model a…
So I've spent tonight building assets to help tie the terraced housing together... fortunately I feel that these assets have helped immensely... although they're still only probably half of the elements I require to ground a comfortable terraced neighbourhood feel. I really am riding on foliage for that final beauty touch.…
I got back from a trip at Krabi, Thailand recently and started working on my character again :D Here's some of the progress I managed to spew out in the last few days- Some hair paint over I did, I scrapped the tail and worked on trying to get the overall bob look for her hair- The hair colour I changed it to a darker…