Spies aren't the answer to engies, demo's are. No one is up front with a spy or sees what they're doing. Spies often don't communicate what they're about to do or just run in alone whenever they get the chance. When a spy starts to do their thing, it triggers the entire other team to switch into killer bee mode and swarm…
Hey there, I would say the proportions are off anyway. You could shrink the bottom half of the model down quite a bit, maybe to 75% of the current size and then resize the feet up again. I can appreciate if you're going for a certain style , long legs etc. but you should use real life reference all the same. You should…
Thanks all :) @Reyne Ya I agree, I changed the hilt some to add more gold. @Silwer I didn't like how small his other shoulder was so I tried to beef it up with the cloth. @GhostDetector lol I guess you could look at it like that, but I think it looks ok in game. @aresca Yes as you can see below. Just about finished with…
I`m actually thinking about re-unwrapping and reworking on the lowpoly. Since this model was made before I actually learned how to properly work with 3D, most of what can`t be seen of it is a total mess, including the UVs (specially the UVs). Thankfully substance allows you to save smart materials so I`ll just have to…
thanks a lot for your really detailed replies guys! :D It is really helping me a lot hearing how you would tackle these things. Yes, It´s just meant to be a portfolio piece. I wasn't really sure whether I should combine everything because of the overhang of the cloak or even modeling the inside of it like Rufes mentioned.…
Day 4: Though I'm in my Easter holidays I managed to get some work in on the two. I started blocking in cloths from their concept art. So far I've steered away from adding any detail such as folds, I'll look at that later. Eerything's reasonably low-poly, so the file is easy to work on (even for my low-budget laptop which…
Thanks @CrazyMoon ! Yeah, Jonah's feedback is incredible :p I'm working on the cloth now. There's an ingenious method for making worn cloth here: http://www.zbrushcentral.com/showthread.php?177722-Torn-Cloth-Tutorial However I think I think it might be overkill for this game character, although I'm sure it would prove…
hey guys, this is my first time on polycount! i hear it's a great place to connect with other artists and get amazing help and critique. if you can let me know what you think to improve this piece i will be more thankful than i can describe. it's based on a concept by Marcin Koszalski, (link to his concept here) because as…
Hey Praetor Looking at your head/Bust pieces above, I feel that by dropping the eyes and brow area down a little on the face the whole facial structure will read alot better. At the moment they seem to be riding a little high. Besides that they are great with the detail and all but you may find the features could appear…
Finally got time do clean the rig up and get some final renders. Software used: 3dsmax, ZBrush, Marvelous Designer, xNormal, Substance Designer & Painter, UE4 Textures: Body - Diffuse / Normal / Metallic / Roughness / AO Accessories - Diffuse / Normal / Metallic / Roughness / AO Head - Diffuse / Normal / Roughness / AO…