http://forums.epicgames.com/showthread.php?t=741905 :poly136: I don't use the official frontend anymore, this free tool is 100% better (especially since the iOS beta). Anyway, how is setup your project ? Do you use the default code of the UDK ? If yes, the spectating mode is the default mdoe when the map don't have a…
Hit (n) to open the properties panel, and go down to the display section - there should be a checkbox for "textured solid" - click that. Then solid mode should show flipped normals how you want and not get the white faces (a texture will show up if you have one though). They're redoing the viewport code during GSoC.…
One of my favourite series of all time is LEGACY OF KAIN! Unfortunately, there very first game was crap, but the rest of them were great. The art in the first game's intro was a big turn-off. See for yourselves! http://www.youtube.com/watch?v=UwS_GbMo99Y&mode=related&search= NOTE: It's pretty dark (I'm not just referring…
Yeah, I get that sometimes when using the "Best Fit" button in conjunction with Planar Map, it just throws some of the verts way off into W space for no good reason. Kind of annoying (although worth noting that you can still select it in Face mode). I usually just end up re-mapping the face on X, Y or Z and that fixes it.
I'm not sure if this is the right area to post this but here it goes. I am a member of a small dev team working on a game called Sunspots : The Invasion, we are currently looking for a few extra hands, read on to find out more. THIS IS A NON-PAYING JOB What is Sunspots : The Invasion? Sunspots: The Invasion is a new Star…
Hey bud, I broke into the industry without having gone to school, and by just following tutorials. Its definitely doable. Its all about the portfolio and portfolio direction. Right now, your portfolio says "product rendering", which you could lean into. I'm not 100% sure but I'd assume someone who is good at producing…
Tiles . Yes, I use it from time to time. Managed to recreate most of meaningful SD nodes there like Slope blur with its unlimited loops option . I love its "image bombers" . So much easier to use than Substance splatters. And it's free of that terrible SD limitation of redoing everything after changing form factor . You…
*ignore bad uv map* I just retopologized my entire model in one day and was going to test peel it, but when I applied the symmetry modifier then added the uvw unwrap and quick peeled it, none of the symmetric islands were overlapping.. (note, I have not yet applied my own seems, I just used the pre-generated seems given…
I am just adding a few pictures of the breakdown including my master material, some of the materials I have created using Substance Designer for my own reference and use. I have used a bump offset material for the windows so that when the camera moves - there is a little bit of parallax to make it more believable. I have…