could away pull some "codes" off it. Depending on the manufacture some owners can check fault code. ie if I turn on and off the ignition switch 3 time in a row? for my Chrysler, a light will start a sequence of blinks which relates to a code in reference to whats at fault. possibly could be a battery going bad or the…
UPDATE 11 I've had a bit of a pause on this project, but I am back on it for some time! Most of the code was re-written with more scalable structure. That allowed me to get in some nice features like more weapons, AI reactions and most importantly for this thread about 3D a destructible environment. There ain't much of it…
Hey thanks Eric! Means a lot coming from you! I appreciate it. Yeah that was an effort to help focus more of the central focal point towards what is going on in the foreground, but I see what you mean! I just made some more adjustments that were nagging me and ended up with this so far. Upon some recommendations, scale…
Animators seem to be coming around a bit more and it might be helpful to have some rough guidelines that will help people get critiques. YouTube and Vimeo VS Quicktime? Why use quicktime format? You can scrub it back and forth. This is critical when trying to figure out where and what in an animation is breaking down.…
In my experience from working with AAA-games of different genres. The fun comes and goes really. Core game-mechanics need to be fun from the start. My biggest pet-peeve with First-Person Shooters is that it needs to be fun to shoot people. Lots of FPS-games aren't satisfying enough with just the shooting. Best example of…
I started looking in to making a bunch of glass containers. With all the references I gathered and looking at the scene, I feel like there's going to be a lot of different bottles, jars, vials, etc. The more variation the better; different silhouettes, sizes and such will help make the scene feel busy. But I really didn't…
WORLD MACHINE TUTORIAL Anatomy of World Machine Nodes Heres a quick description of how a World Machine node works so that this tutorial can make sense. Basically a node is just a box you plug something into and get something new out of based on the calculations of the node you used. Some nodes have an option for providing…
As much as I’d love to see it go open source, my guess is it would probably require a major effort to convert such a large long-running commercial code base over to OSS. Likely they’re encumbered by sublicensed chunks of various components which would never fit GPL or similar. Large codebases are usually a messy hodgepodge…
After Designer I always feel like a breath of fresh air when I go to Blender nodes . To be honest I hate Designer UI . In Blender I just do a stroke across connecting lines with shift or ctrl . In designer i need to click 2-3 times to insert that same damn dot and with heavy graph it gets so unresponsive . Working with…
you're welcome, btw in case you need other "photoshop" blendmodes http://www.pegtop.net/delphi/articles/blendmodes/ found a very good overview on all of them + code formula for each (however use the mathematical formula for reference, not the "code" in those sites) as regular arithmetics in HLSL like * + - / are…