+1 for taking the Python route. You'll end up learning mel along the way, because most of the python interface is a wrapper for mel commands. But it gives you access to a lot of awesome amazing python tools and libraries so it's well worth it. The important thing is to keep the context of your python learning grounded in…
As @throttlekitty said, simple Maya scripting docs are just fine. Chad Vernon's site and his respective vide tutorials are all Python oriented. So they can hardly help with Mel. Klaudio is right! maya's script editor shows almost all modeling scripting commands. It's really not that hard to get the point about how this…
Python is the way to go for a first language imo, especially in this field if you are looking to be a technical artist or develop your own tool. Python can be used all over the place in 3D; you can do tons of scripting and tool development with it for pretty much all the major packages. Heck I'm pretty sure Blender is…
I don't think Python is any more "accurate" at math than MEL is. The reasons why you pick Python over MEL are others: -Much faster (something which becomes clear when you deal with many objects/components or perform math-based operations) -Much better syntax - more readable and not as hard to fuck up with -You still have…
Languages and Useful Libraries: A library for those wondering is just a fancy name for some code other people have written that you can use along with your own code to accomplish a specific task, such as making games. ActionScript 3 - link The language of Flash, great for web based indie games and as renderhjs has shown,…
As I understand it Python 2.5 is going to be cut and replaced by Python 3.0 The idea being that the new core will break backward compatibility with most python plugins anyway, might as well update while they are at it. As far as Python being included...Im not sure what the plan is with that. Maybe they will offer it with…
C# or Python. Python IF you have other products that can use it, like Maya, simply because it will pay off in more ways then one. I'll be learning Python myself soon so that I can start adding some custom tools to Blender. I just put it off because I'm doing too many things at once, and the Blender Python API will be…
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Ya possible via python, just more work. Python2Exe would provide no realy benefit unless you are distributing it to people who don't have python interpreters. Though the amount of work to do this on python is much greater, since python has no gui framework out of the box. So you will have to install the win32 extensions…
I don't think you should get scared off by those Tech Artist interviews (which are awesome btw. thanks haiddasalami) since these people have been on the job as tech artists for a while. It's true that there is a lot to learn when you first get started but I think it gets easier as you move along, or at least you have a…