@pogop, starting to look great dude, the materials could do with being defined better (most on the scooter), but thats down to whether you're going for a realistic style (which CE3 is more suited for) or a more stylised route. That being said, you've chosen a great environment to create in the engine as you've made use of…
Hi everyone, note: I accidently posted this on the wrong thread, so here goes again :) I've been lurking around on this thread for several days now and I'm amazed at the awesome stuff that's being made here :s. I decided to gather up my courage and start posting my own work in hope of getting some feedback and improving…
'burbbum and Duncan are rocking out on this page, keep it up! DarkKnight, Don't waste your time mate... I know the thought of rigging/skinning your own character sounds kool but its not worth the effort you could be putting into your next character, just pose him in Zbrush with the transpose tools and call it a day. good…
Some Spiffy stuff in here as per usual - That mace is looking sexy Suburbbum! I've been spreading myself thin lately redesigning my graphic design portfolio site and making new pieces for it. I'm going to eventually expand it from just graphic/web design to game art as well. I've begun working in zbrush on a sculpt of finn…
I was wondering if anyone could give me a critique on the low poly geo I made for my arcade stick. I'm still pretty new to low poly and am not completely sure if I'm screwing up areas or overdoing the amount of geo. Right now I'm at 5050 tris for everything. Not sure if this is way too much for such a prop. The cable is…
Hey Guys, I wanted to post another little WIP of the character I am working on at the moment and I had fews questions... If someone can have my answer :D First here is the WIP My First question is, I often got problem like you can see on the image. I open my zbrush file and when i apply the matcap that I like to work with,…
I went through the same thing about 2 years ago, I think its that you rely too heavily on your own visual knowledge and keep coming up with your ideal character, took alot of people telling me to change it up before I noticed. To break it you have to just concentrate on a single actress/model for your reference and just…
Thanks for the appreciation guys :) it's awesome to have positive things coming from artists I look up to ! I forgot to say it since I was in a writing mood, but this technique blends very well with Hazardous hair technique too. Just be mindful of zbrush not utterly destroying your uv or you could be in a world of hurt…
Your normal is looking pretty good! Take a copy of it into Crazy Bump and paste the normal in. Now, take the default Diffuse that is generated, and paste it in a new layer set to overlay at around 50% opacity. Now, fiddle with the Ambient Occlusion sliders (usually 100% power, 10% lighten, and mid 90's% detail) and…
Since the DOTA 2 info pdf's came out a lot of people have been using gradient overlays on models using different techniques. I've seen a few different ones here and there using projection in zbrush or directly painting onto models etc etc, but they all seemed a bit annoying to get good results with. Decided to stick this…