@Prime8 Works like a charm with both blending two normal maps and flipping the Y-channel with "RGB Curves", thank you a lot. My normal maps were already having X+, Y- and Z+, so I inverted the curves to get Y+. I tested this on my previous character porject's hoodie. It has albedo (base color), metalness, roughness and two…
I would want to agree with you but when looking at the bigger picture, I cant...not completely. While yes, it is true that as a complete content creation package Blender is going head to head with the rest of the major players... the reality is that it also is going head to head with the companion products as well. It is…
Regarding things like efficiently accessing the UV editor window, or similar (like what you are attempting here with this new window and workspaces) : I've been trying to find an elegant way to do that myself and came to the conclusion that the best is to play along with the Blender limtations (that is to say : embracing…
So, it's been more than a year since 2.8 and I personally still find the new Collections to be very annoying and a waste of time. It's a constant juggle between using the interface of the M hotkey (to move objects in and out of collections), having to actually go dig inside the outliner and constantly having to…
@ScottHoneycutt The X scale is set to 1 but the Y and Z scales are set to 5.264 so the objects don't have a uniform scale. Try changing the X scale to 5.264 or the Y and Z scales to 1.00 and that should resolve the scaling issues. (The transform tab works with copy paste if you have to make a lot of changes and there are…
Hello I've just started learning Blender this week and I am very impressed. If your about to start on the Blender journey I would recommend the following. * “Switching to Blender 2.8 for Advanced 3D Artists” by FlippedNormals * Then the famous Donut tutorial by BlenderGuru * Then go onto the LightSaber tutorial again by…
That headline of the Epic funding paints a very very exciting future for Blender! And the fact that it comes from a videogame-focused party gives me hope the devs will look into developing features for this industry in particular, fortunately. @musashidan a lattice with 2 stacked Simple Deform mods set to bend and…
Hi, I've been following this thread - good info. I put together a few scripts while learning Blender UI. Not sure if these can be replicated somehow using built-in features, but I didn't find any info, so I created these (EDIT: these are my Dropbox links, shortened to fix one on each line): https://db.tt/997SKjXh -- Delete…
What makes Maya the top contender in terms of Rigging is it'S ability to have multplies ways and options of doing things, whether you're a python prefessional rigger or just an amateur like me who like to build his own solutions on it's way. In Blender, you have access to some ''deformer modifiers'', to constraints and of…
To get rid of a window, drag back in the opposite direction you would when you create it. An arrow should appear, and you should release the LMB. Painting is the thing I know the least about, but I might be able to help you out. -I'm not sure exactly what you mean with unified brush strength and size (proportional to each…