@Yogifi Thank you. @tatertots Thank you for taking the time to follow up your initial question with a detailed explanation of what you tried and what you were looking to improve. Glad you found the posts helpful. Cylinder intersections is a good place to start and from there the v block project covers three different…
@G0056 There's a few different ways to approach modeling this shape but with most complex shape intersections it's best practice to block out the major forms and match the segment counts of the adjacent shapes so the intersecting geometry matches the base geometry reasonably well. How accurate this segment matching needs…
I am creating a 3d model from a first person video game. Everything has been going smooth until I got to working on creating cuts into the cylindrical body of the model. I am looking to use a high poly to low poly workflow and currently I am using the chamfer modifier to add support loops to the cut out shape. I have…
Of course, when it comes to rendering the more power you have is the better, but your specs are quite decent IMO. Hm... Are we still talking about the tank tracks? Cause I don't understand what relation track geometry optimization has to rigging. Here I created two low poly versions on track using boolean workflow:…
Here I go with the solution I have used - I did lowpoly for required shape, then duplicated that shape and connected edges. Afterwards I used inset and moved faces constrained to axis. I did a plane shape like this, whichô was quite easy. The harder part came in bending the shape into box shape. I had to do some cleanup,…
Yes, the effects of subdivision have been witnessed but the application is something we have to experiment with. Predicting the best solution to an unfamiliar problem seems difficult, sometimes impossible. The response to ZacD's reply in keeping smooth edges was interpreted as wanting a contiguous surface that could be…
I would be happy with just seeing some timelapses of you modeling stuff. That way, if anyone sees something they don't understand in your process they can just ask you. If you do this, you will also get a sense of what kind of stuff needs the most attention in a proper tutorial if you do one later. You could even use…
It's one of those things, if it looks good then job done... When I say use triangles, obviously use them within reason - placing them everywhere and anywhere won't get you far and will just complicate things. However sometimes they can't be avoided, so instead of fighting them, work with them - add supporting edges, shift…
To be honest I actually agree with you, I think I personally use the edit poly because I tend to make crappy amateur proportional mistakes or half-ass my design without paying full attention to how the whole mesh is supposed to be. 9/10 times I just never need the epoly when I don't wing anything. But I guess one way I use…
@Whoolkan Yeah this stuff is always a pain. If you just want a tube, my quick-tip for this is to apply a paintFX basic brush to the profile, then go to Modify-> Convert->PaintFX to Geometry (Go into the settings and disable triangulate/non-quads) You could also try the Create Tube tools in Bonus tools. One favorite way I…