smooth groups: i used nurms smoothing and smoothing groups. i wanted to get to the texture part! mmodeling those edges will get better results but takes more time. in all seriousness, what if i were to use smoothing groups, and duplicated the normal map, blurred it and erased areas revealing the sharper areas would be a…
[ QUOTE ] DH_ that's badass! it's cool to see the WoW stuff bumped up a notch in detail since the game is so simple. Are you starting the stuff in 3DS with subD, then bringing it to Zbrush? btw, do you know why Zbrush won't let you add levels of SubD without deleting history or the lower levels? [/ QUOTE ] Thanks , its all…
Well after probaly a year out of 3d im literally throwin myself in at the deep end while I hunt a job for summer work.. so far only entered comp 27 and 28 of cgchats games comps. My works improovin back to the good ol days in a steady speed in a lovely new app XSI (am in love with this thing an I aint even touched the bits…