Well this will be my first proper post here, so may as well make it good You can find more images here, since there's a one image limit. This isn't skin deep, it's a nearly bolt for bolt and pipe for pipe reproduction of the big T. Huge thanks to The T1 Trust, who provided me with all the surviving technical drawings. The…
Beautiful work again everyone :) Cross posting from my thread, I hope you all don't mind. More images and info can be seen in the thread http://polycount.com/discussion/163677/tutorial-forest-ground-tiling-texture-free-stuffs/ I made some updates to the Forest Ground Texture that i created a while back. I was never really…
Hey everyone, finished up another substance study this weekend. I tried really hard to make sure as many parameters we're editable in the substance without bloating it too much. The entire graph can be seeded randomly or you can go make individual tweaks to things like moss amount, mushroom amount / distribution, wetness…
Hello everyone! I want to show you my new personal project - fan-art for character Harley Quinn from Suicide Squad cinema. After watched trailer of this film I'm very impressed and want to create this character. So you can see she in this trailer =) https://www.youtube.com/watch?v=0mpgj-4IbjY I made sculpting in Zbrush…
@CDavis0026 : I think that a simple and good way to go would be to duplicate more racks and weapons to make it seam like a fuller armory. Keep the somewhat used effect you get by putting the sword and shield on the ground, but not too cluttered. I also think that a camera angle that brings the shot closer to the rack with…
Star Citizen - Freelancer I worked on the interior spaces shown here where I was responsible for modelling and texturing the cargo bay and docking rooms. The area was based on a concept by Daniel Joustra who did an excellent job. I also worked on and designed some of the common elements such as the cargo bay door and…
FOR THE HORDE! Orgrim 1:10 collectible statue, based off character designs for Warcraft: The Beginning provided by Blizzard, ILM and Legendary Pictures.I sculpted this figure based off the 1:1 scale Orgrim statue Weta had previously sculpted. I sculpted this figure from scratch although a low poly base model which I ended…
Well...Not sure if I should post this or not but it is something I've been working on and it's to HELP people with 3d/2d so here goes :D The last week or two I've been working on some Photoshop scripts to help speed up the tileable texture process. Mainly in the Multi-Layer offset department. So I made Layer Cake to help…
Hi there! This is my new (SET #2) custom made high resolution seam-brushes that I created for zBrush. Get it here: https://gumroad.com/l/KzolW https://www.artstation.com/artwork/kLolz Get my FIRST set here!: https://gum.co/ldBZS Based on 1k grayscale psd files with custom icons these brushes are ready to use as they are.…
Hey guys, Me and my friend Daniel S Rodrigues (www.danielsrodrigues.com) just finished a collaboration project together, so we would like to share with you guys here. I was responsible for all the UV/texturing/shading/fur aspect of the bird and Daniel provided the 3D model with primary and secondary details using Zbrush.…