Quick free hand project I did overnight that took heavy inspiration from old PS2 and PS1 horror games. I focused on trying to fit as much detail into the low res texture in the time I gave myself. more images and 3D viewer on my artstation: https://www.artstation.com/artwork/o8Goq
@Nomad33 super cute!@AntonioNeves very neat!@Ognyan nice chair!@Pixelatedkiwi he came out awesome! such a variety of amazing work here! had a chance to work on Elementalist Lux: Light, posted up more shots of wires and maps on ArtStation: https://www.artstation.com/artwork/xoyWrhere is the skecthfab view :3 model
Finish! Full texturing are done in Substance Painter except one material from Substance Designer. Additional images from modeling procces you cand find in my thread) Hi-Res images from Marmoset Tollbag 2 and you can find them on my artstation page! Hope you like it
Hey Polycount so after a few test learning Keyshot, this is what I end up with. That's my sphynx cat Sam, she is usually that adorable in case you are wondering. Hope you appreciate the beauty of these animals as I do More shots and High ress on my artstation: https://www.artstation.com/artwork/A2zDV
Here you can see some of the work that I did for "Last Year" I worked on the texures , final passes and some technical stuff of the three serial killers and some enviroment art. Go check more stuff on artstation: https://www.artstation.com/artwork/E1lR2 https://www.youtube.com/watch?v=skZS-fviHBI
Happy new year polycounters! So much great work already! =) After being busy on other things I'm back on this character. Check out my thread if you want to crit and comment. ^^ And if you're short on time just go real quick on this artstation page, always good to have more views. =)
Played around with subsurface scattering maps for the very first time during this project. Still not 100% sure how to get things to look like I want them to but I think I reached a good middle ground for my first attempt. More images and the 3D Viewer on my artstation: https://www.artstation.com/artwork/8okNq
Just finished texturing my Flamberge and I am pretty happy with how it turned out since it is my second model in Maya. Really liking Maya compared to 3Ds Max and I wish I had switched over earlier. More images and the 3D viewer on my artstation : https://www.artstation.com/artwork/1X5Y2
Hey guys! Recently Finished a four week project where the goal was to concept, model, rig, animate and texture a character and a vehicle, and then shade and render it in Unreal Engine 4. Please feedback and tell me what you think! To see turnarounds and a gameplay capture please visit my…
Hey guys! Recently Finished a four week project where the goal was to concept, model, rig, animate and texture a character and a vehicle, and then shade and render it in Unreal Engine 4. Please feedback and tell me what you think! To see turnarounds and a gameplay capture please visit my…