Hi all first post on this lovely forum, been lurking for years. First time I've tried to do a full on hard surface model with turbo smooth etc. Ive usually just done mobile stuff but wanted to have a crack at some next gen workflow. The idea for the model I'm working on at the moment is to create the high poly to bake down…
I use it almost exclusively now and have not experienced any trouble making complex forms. Give me a small hardsurface challenge if you'd like! As for import/export I haven't had to work much with interoperability to be fair, but for game assets it works no different with baking at least since you export it as a pure,…
Hey @DeathstrokeFTW , Nice job! You've got the primary form down! and it looks like you are beginning to work on the secondary level of detail. I am a maya guy, so I am not sure if 3Ds Max has an edge loop tool. If so, My recommendation would be to add more polygons where you need it (i.e using edge loops and extrudes)…
Hello All. THANK YOU. I've spent the last two months (?) learning to model. 0 experience in any visual field. Can't even draw. I went through this thread start-to-finish several times, followed all the links that weren't dead. Downloaded the tutorials, made sure I understood each question and the posted solutions. And so I…
Hey guys, here I have few questions mainly about intersecting geometry, vertices and smoothing. In following examples I try to state what I struggle with while modeling. Hopefully you could enlighten me ^_^ . I am posting this because last time I tried to cut doorframe into car model, which didn't go very well. Scene 1 -…
This is kinda a lame question, but I'm not sure whats the best way to handle this for speed and results. Basically when dealing with a curved surface, I realize that you need to have a certain amount of density to maintain the shape first then you can worry about making hard edges where needed. However, this is a basic…
huffer : "Who would send a file in with an uncollapsed stack? If you're done and ready to send you collapse or delete history, it's basic. That's more like a rookie mistake than using Edit Polys in the stack." Sometimes clients like to give feedback by editing themselves the model instead of paintovers or whatever, its…
Hey there! Just registered. Mainly for this topic. I don't model too much because i don't really have any motivation. And when i do, all i gain in the end is just a lot of frustration. My latest creastion was a "key". Well it looks like a key, but it's actually a piece of shit. It's incomplete and messed up topology-wise.…
Here's the mini-tutorial: This method is the one I used for the silencer on my last WIP. Now, for this method I first decided how many depressions I wanted in the shape. In this case, its 6 rows of 3 circles. So for each row I will use one edge, and then have one edge on each side so the cylinder has a cleaner shape (but…