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Re: [Chivalry] Agatha Knight - King Crusher
Reply by
ambitious_nomad
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Sep 2014
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Contests & Challenges Archives
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Arms & Armor, Chivalry: Medieval Workshop
Darn don't know how I got those mixed up. I will pick a different weapon.
2 results
Re: PC-CSGO | Desert Eagle - Circuit Board (WIP)
Reply by
Number_6
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May 2016
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Counter-Strike: GO
Update: Technique was to draw elements in the Photoshop then copy, paste and adjust them on weapon model in 3D coat.
Re: PC-CSGO / Desert Eagle - Corion
Reply by
banananan
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May 2016
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Contests & Challenges Archives
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CS:GO Weapon Finish Contest
Thank you! Don't forget that it is for mil-spec quality weapon. So over-detailing it is not really advised. :-)
Re: J4CK's - Dota 2 Thread
Reply by
J4CK
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Apr 2013
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Dota 2
WIP set for Tidehunter. :) It should be more aggresive look. Tommorow weapon and offhand. And lets go texturing.
Re: Sukotto's Workshop
Reply by
Vayne4800
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Sep 2013
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Dota 2
No wonder it feels off. Still, one of the good Juggernaut weapons, and set, I saw. Great work.
6 results
Re: On Why too much help stunts your growth
Reply by
Justin Meisse
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Feb 2011
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Technical Talk
have you googled it at all? seems like there's a ton of tutorials on how to implement custom weapons in udk.
4 results
Re: Mad Axe Garrosh Armor Anims
Reply by
TheBrokenTangent
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Aug 2017
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Animation Showcase & Critiques
I only animated the armor and the weapon bits so I did a "come at me bro" style :)
Re: Tangent Vs World Normal Map?
Reply by
Millenia
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Jun 2012
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Technical Talk
Skyrim also uses object space normals for character models. Armour/weapons are in tangent space though.
Re: Sketchbook: Callesw
Reply by
CodeFather
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Jun 2012
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Digital Sketchbooks
Cool, man ! Like this a lot, and the AK47 weapon looks very good. Keep up the good work.
2 results
Re: Hellbound - Missile Launcher
Reply by
jaker3278
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Feb 2018
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3D Art Showcase & Critiques
This is pretty awesome really well executed design work, it looks like the kind of weapon found in hell.
2 results
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