I completely agree. If they can't produce profitable games and they can't be turned around then it turns from a business into charity and that isn't the business they are in. Otherwise they would be tossing out, "no strings attached" grants. Even the Bill and Melinda Gates foundation demands a return on investment at some…
The point of calculating how much you should charge for work is not to drop all of this information on the client, that would be silly. It's to help you figure out how much you should charge for a single asset. This should absolutely not be driven by gut feelings. You should absolutely 110% have an hourly/day rate that…
I played this yesterday along with Polaris, and I'm glad you posted this here so I don't have to register somewhere else to comment. :) First of all, I think what you're doing is great. I've spent a lot of time thinking about non-violent "action verbs" (thanks Warren Spector master class) that could be explored in…
I'm using an rtx 3090 and amd 5090x with 64gb ram, sample project is on average at 55-60 fps, and the dark world at 70. But spikes occur which freeze the game for a whole second :open_mouth: Just because you can use these meshes now, doesn't mean you should. You don't want your project to exceed 100-150 gb either way.…
Been lacking in posts but these past weeks I've been all hands on figuring out substance painter for the props and designer for the tiling textures. I've figured out most of the issues though and am start to make ground again. Here's some of my prop work; For the paintings I took them off google images and then layed a…
Okay I think i'm going to wrap this up. Put together a pump and bucket prop, some clouds (which I think could be a bit better), and some pockets of mist. Some renders: I think this turned out quite well, as I managed to put together something I liked in a lighting environment I was unfamiliar with working with, and I also…
Amazing. I'm wanting to get into Unity and your channel seems to have loads on it! Noob question though.... Is there a basic Asset import tutorial. I can't seem to find it. As in, a simple prop from 3DS Max to Unity with it's textures and what not. All the videos on youtube seem dated and un-informative in regards to…
Like others said, why go for props? You may want to consider building up more environments in your portfolio. Not sure exactly what you are into (in style), but maybe go find a cool concept and just have it. From the looks of your portfolio now, you definitely have the know-how on how to build things and put it all…
Hey all, back with an update. This week, I textured two more assets, the upper light fixture and the stretchers, and also added some placeholder cadavers I sculpted. I plan to work into these sculpts more later, but my next task for now is finishing the props in the scene. I have also yet to prototype the creature I want…
Hi! While GPU baker is on the way, I have one sugestion to make. In 3ds max, I am able to bake a normal with rounded edges using fake round corners bump in Arch & Design material: http://www.polycount.com/forum/showthread.php?t=71995…