I'm tired of the "oh I finally got my shit together... wait... no that was someone else" approach to DW. Every year its like its being run for the first time. IF PC can do a decent job of not jacking it up, providing a awesome way to inspire the community without jerking it around and squashing creativity with stupid spec…
Well Hawkseye, If you can't tell the difference between the csgo ripoff (which is IDENTICAL lineart to the original) and the one you posted I don't know what to tell you. The original has an open mouth and tons of fur detail. The one you posted is closed mouth and almost NO detail. Only similarity is that they are both…
Far Cry had some pretty good level design. Linear, but with enough open space in each level to give you a sense of freedom. Crysis was a bit like that, more linear it felt though. I think the best level design i've seen lately in a shooter game is in the Stalker series, simply because instead of dark corridors filled with…
On my project I'm friends with some artists and a couple of programmers. My AD rules as well, he's the guy who "brought me over" so to say. /me pets Yves. I have some more friends (artists) on other projects at Ubi, one of them being the awesomely funny Sound Designer (PaK already mentioned who) Brian Youds. And a level…
So i am in the final two quarters for school, and i am now in the process of working on my portfolio. since this is a very crucial period for me, i would LOOOOOVE and really appreciate some feedback on the work that i post. i want to make this the best work that i possibly can and i am open to any criticism that will help…
Here is a small machine gun concept I made from a scratch. My goal was to make a weapon that would be believable in present day universe but would not be any existing gun. So I started up with making several silhouettes in photoshop and finally came up with this one (the rear end is extended a bit too much I can see it…
I would like to achieve photorealism, yet I am quite unsure what I am missing and what I can adjust/change/add etc.. Made in UE5 More info can be provided if asked but generally speaking all that I am trying to achieve here is photorealism in areas such as light, tones and general composition.
Your description rambles a bit, hard to tell what your workflow is. The most important part though... what application are you seeing the seams in? Doesn't matter if there are seams in Mudbox or in Max, it matters if there are seams in your final game rendering. Weren't you working on a Crysis level? Also it sounds like…
Hey niiice :D Thanks, I didn't get to that method yet! I'll try it on a hamster I've been working on, but I really have to finish Gabumon, like now xD Sry for posting him here, I though I was posting to the "what are you working on thread" @_@ When I make Nina from BoF3 I'll be sure to post here ^^ Still didn't get…
Thank you Enalya :) Criticism is ALWAYS welcome :) For her face i tried to make it as stylised as i could to try and closely fit the League of Legends art style. so long as it looks good right? :O yeah i was looking at both the locks and the belly tattoos with skepticism myself and your critique has made me definitely…