I think this is your problem. All rotation even world rotation is translated to local rotation. The more your biped moves out of alignment with the world the worse that problem will get. It is also easier to position the pieces based on their local rotation. For example -Y Local on bicep will always rise the arm regardless…
@almighty_gir Thanks, I learned how to make realtime eyes from this tutorial. You basically have two layers with a protruding cornea, the outer layer is transparent and only shows sharp reflections. The inner layer has a normal map going inwards to catch the light correctly and also a parallax map to cause refraction when…
Hi I have a project with many folders and layers,i need to sharpen them all up, but i can only use sharpen as a filter for layer or mask only, is there a way to put in on top for all layers?
So I noticed Quixel Mixer does not allow for use of filters on surface layers or folders containing solid layers. Filters like blur, contrast, levels, e.t.c These only work for the mask stack. Any plans for adding filters to surface layers and folders in Quixel Mixer?
May I please quickly refer you to the 2 little buttons ( << and >> ) at the bottom of the Channel Box/Layer Editor when it's docked on the right hand side. Worst idea ever. Seriously horrible. Pior put together an awesome JPG of the Maya UI inconsistency recently, too. Some panels have a "Save" button (which also closes…
Renormalize as a final step. For example I have a script that renormalizes the collapsed layers before saving to TGA. You don't need to normalize each layer, just the result of all the layers.
Hey C86G! Color ID maps are *.PNGs to the SUITE - make sure you load in *.PNG maps and you'll have no issues going forward. If you use a different format, the SUITE auto-converts to *.PNG. I suspect in this case what happens is that it already detects the *.PNG if another format had the same name, and just proceeds to load…
The way I have done this is to open their edited image, put the original as a new layer in a Group, select half, make that a layer mask for the group. Then add adjustment layers in the group, until it matches.