Fantastic, huge improvement on those rocks! The silhouette for objects is very important - as it is the first thing that the brain uses to identify said object.
It's about ppl taking a photograph of small object from multiple angle and turn it to 3d data that can be viewed on Zbrush. example of objects i can remember is shoes and spawn statue. thx :)
i started messing about with make live, but I want my model to snap to the normal of the live object (rotate to match the normal). by default it just transforms the object without rotation. is there a way to do this?
I'm looking for a script that will create bones from a root bone and automatically align to multiple objects' pivots and then the objects that each bone goes to is skinned with the bone that just aligned with.
Is it possible to merge duplicate vertices in zbrush? Sometimes I import objects from Blender with an edge split modifier applied which causes problems in zbrush if I subdivide an object with smoothing on.