Hey guys, some really valid points raised here :) My plan for now is to pump out modular pieces and base hero pieces and then dress the scene with props which will hopefully address both the lack of scale and theming. The composition will probably change later on too once I get more base pieces. In fact, when I started…
AAAAAAAH TOO MANY REPLIES TOO MUCH WORK TO DO PROBABLY NEVER GOING TO FINISH FUUUUUUUUUUUUUUUUUUCK RE: Moustache No idea if I'm going to add a 'stache. Maybe I'll make a modular facial hair set. I dunno. I think it's fun, but I also like the idea of a clean-shaven mushroom man. Time will tell. c0hlera: By running real…
Hi Rokasana I like the your contrast in lighting if there was one thing I could critique about it would be those buildings in the center are such a hot spot my eye gets drawn straight to them. Is this in Unreal? Perhaps toning down the bloom a bit. Are you going to be adding the carpet underneath the table? That could also…
I have another problem that popped into my head. I'm not sure if i should start a new thread but it is related. If I had 2 unique tileable 1024x1024 textures including diffuse and normal maps for each, that I wanted to combine onto my modeled Modular wall piece uv layout. How would I do that? Import the UVstamp from my 3d…
it really depends on how close you wanna get and what your final output is supposed to look like, but essentially even trading a chamfer with an extra edge for the normalmap doing nothing but edges might be worth it. you don't really have to handpaint, you should be able to generate those edges in the diffuse using…
Oh was just brainstorming of making a whole huge floor of coins and stuff in a dragons den in skyrim game :) . The player woudl get quite close to the coins and possibly wade among them , or climb hills of gold coins :) ... Its just an idea I was toying with but wanted to first explore the best approach to take , usually I…
I suppose it depends on the pipeline. I'm blocking out a level at the moment with modular pieces. I can edit the individual pieces and see that it tiles correctly instantly, and easily see if I have the most efficient use of pieces to create the desired scene. In a perfect world I'd send the scene file from my modeling…
Thank you Mark! You made some spot on critiques, can't really argue with anything you said so ill just quietly sneak away and make all the changes you suggested haha. this is my uv for the current panels you see. The faces marked "B" are either side or back faces containing only edge baking data. Considering your…
Appears the shadows are there, but the falloff and and lighting could use some work. I think the ceiling comprised of "stone" appears really busy and noisy, making it difficult to make out what it is. The floor tiling also appears to be a bit blurry and soggy. Colours in the textures look to be a bit too rich, make sure…
Thx @McGreed, I read through that article. My current issues: * IF I put the pivot on edge/corner, then I have a problem with shared walls. (basically, you will need to distinguish inset and outset walls when designing modular furnitures.) * IF I put the pivot in the wall (center bottom or somewhere else), then I have a…