The lighting here is straight up berserk. Observe the metal and fabric texture coupled with motion blur that makes it look really realistic. Even the hair looks good too. There are still parts that make it look like a video game (i.e when they jumped off the ledge, it stood out as very cartoonish/fake to me). But…
"Monstrous delicious" A Plant. Recently Diego finished a vase + plant object for the game. Not very special maybe, yet it was the first "fresh green" object in the middle of all those dusty, brownish, rotten, stinky textures. My first concerns were that this green object would generate a weird contrast with the surrounding…
Just simple color for the unfeathered parts would look good. It just keeps the cartoonish feel I think. Unless you really want to be funny, you could make the unfeathered part look like skin so its as if the chicken was half plucked for cooking :P
This is looking really good! It's really come a long way from the initial post. I've never used UDK before, but I know Source has a feature where you can make a miniature scene and then have it projected really huge around the outside of the map. I think it's called a 3D skybox? If UDK has a similar feature, it could be an…
The broken glass right now just doesn't have enough geo definition. It's very cartoonish in how it's broken. Don't be afraid to use more geometry to better define it. Either that or just use a texture w/alpha like Leo suggests.
Excellent work! Few suggestions: the proportions of his face are very realistic, and the proportions of the body are slightly exaggerated and cartoonish. I'd like to see his face mushed around and exaggerated a bit to match, especially since he has the huge beard. A bigger nose, rounder cheeks maybe? Also, his bandana…
Good job man. His teeth are currently too white and pop out significantly from the rest of the creature. It makes the demon appear slightly cartoonish because of this. Try making the teeth discolored in tones of yellow, possibly green. Play around and see what you get. That's my suggestion, anyways.
Thanks, Marcobar. I'll change the door, and yes the textures are not copying directly from the concept...I find them too cartoonish. If that's what you mean by the closeup. I'm not the best texture artist, but what I think will bring it closer is adding more gritty black lines to textures- you see throughout the concept.
Love it ! Yep it looks cartoonish atm, perhaps it is wanted ;) For your roughness map, don't hesitate to use the AO map in it (try invert it, sometimes it gives good results for some wanted effect on some precise area).