WIP of my 3rd character ever modeled. Using maya... trying to get effective edgeloops. Body will be finished in a few days, along with some alpha mapped hair, mustache, and beard. Followed then by some armors.
Can anyone reccomend me a cool character lighting tutorial? Doesn't matter what app it's for, as I'm guessing I can replicate it in Maya (just as long as it doesn't involve using Vray or any of it's lights).
just want to know if people think i should up the poly count of this character that i created for a mobile game and now only want to use it for beauty renders for portfolio. its currently 4700 tries.
So I need to put some stuff together for a portfolio and thought I'd start with a character. here's what i have so far, mostly just the face. C&C is welcomed, thanks for viewing.
I'm making a male hero kind of character, haven't decided what direction to take it in so I'm just building a generic base at the mo, any proportions/edgeloop advice would be most welcome cheers
Hello! We are currently in search of 3d modellers, character creators and level designers for a particular undertaking called "Outer Veil". It's a cyberpunk multiplayer game inspired FPS with RPG elements that myself and a team of talented fellows are currently developing on UE4 in our free time. Style wise it's aiming for…