I just realised I'm an idiot for not responding to your need for reference material. http://www.pixagogo.com/1890304226 The refs are from mixed production models, i'd explain them all but that might be silly. If you have any questions regarding the variants let me know. I've also got my folder full of refs from when i was…
Ok so i went ahead and checked your baby out. I took the liberty of playing with the model and here are my suggestions. Generally speaking, your model had normals flipped aswell (but im sure they're due to the import/export). Question, Why did you have the pieces, to which you gave seperate uv space to, physically seperate…
Sorry but Western audiences are secondary to the Japanese devs. Selling Final Fantasy outside of Japan is just bonus money. Remember Japan's modern roots come from a very very different culture than European/Christian standards. It's an old convention was being more feminine gives a male a touch of 'evilness'. Being how…
Update time. So here he is. The whole thing is at 1870 tris while the time traveler and his camera weigh in at 1128 tris. I'm a little worried about his shoulder joint though. Somehow I think the topology could still be improved there. Any tips? I've also been thinking about adding a sidecar and having that be the the time…
Well there's also Collada though I haven't tried it yet... and since it's very similar to fbx I'm not sure if it would be any better. Modo's hard/soft edge support sucks since it's limited to the smoothing angle value of the material that's applied to the mesh. Or vertex normal maps which isn't really workable while…
Nice sketch, Gauss. Quite true to the original. Thanks for the input, BTW. I know exactly what you are getting at. Basically a high poly version of the exact same character... much like your sketch(and I would love to see that done too as an upgraded 3D piece). However, I don't exactly think that look would translate into…
guys :D in germany you don't get a lot netto, because you pay lot's of taxes! 3000 brutto is only 1800-1900 netto in germany.. also berlin is freaking cheap :D
What I noticed immediately was how high poly your assets are. It's more in line with models for animation than real-time. The candles are (while slightly higher poly than I would do) a pretty good polycount. Not many wasted triangles and a good edge flow. The inkpot, pen, and the books on the other hand are very very high…
Another thing to, is to not aim dramatically high on your first attempt at application. The first studio I worked at was a real shit hole. The building was from the 1800's, there was mold on the walls, wires all over the place - I even had an electric outlet catch fire and melt my surge protector. But it WAS a foot in the…
Looks great! I wouldn't even think of trying something this ambitious. Great job. Not to be a downer, but on the page above with the dogs it says "The dogs revel themselves after 180 years to be shape shifters." Did you mean to put reveal?