it is most likely a scale thingy, thats what most apps fail at these days - custom unit systems. Triy working with internal units instead of fake units such as meters, inch and alike. You only need those if you are working with specific MR shaders, architecture visualization or have issues thinking in game engine units.…
Update! So I meant to post this earlier, but unfortunately baking the meshes took a little longer than I'd initially planned due to an unforeseen glitch with the arm high-poly... When I uploaded the last post, I had everything but the flamethrower attachments concepted and made - I've since then done a loose, simple…
Yeah, I believe that it is possible, because technically, there is no missing feature in terms of rendering options. I even found out that it has much better Import pipeline than unreal or unity hehe :)
[ QUOTE ] On the subject of religion, Im not so convinced that it's as much at the heart of things as a lot of you seem to think. Vig makes this point quite well. They are driven to these acts by hate. Yes, a few fundamentals might see this is a jihad, but quite honestly I think a lot of these nutters see it from more of a…
For my Artstation setup I was mainly looking at an awesome, recent character art post: Exiled Pink Knight by SeungHwan Jeong. My character is much simpler in comparison, but I took what I could in terms of how to present work well. So I took some headshots in Sequencer and MRQ, and also took some screenshots of my…
Way to dance the pr dance and dodge the issue, people didn't build their expectations out of nothing, they build their expectations on what bioware themselves said the ending and all its variability would be like. As expected he didn't even hint on any kind of possibility that they did't deliver on their initial outspoken…
Been a little while on updating this, here are a couple progress shots. Texturing for the Froge is more or less finished at this point. Here is a shot of it in environment, considering adding a Niagara VFX effect to the side magnetic thrusters, on the Froge unit. Then a few things to finish up for texturing, wrap up the…
You're totally right, games don't come in bunches, and people don't buy them that way. So why do you think people would buy a "bunch of games" like they would bananas? Maybe its not me making the wrong comparison? You still misunderstand. Prices COULD be cut in half, it doesn't mean profits will increase. Which is all that…
The size of units is all relative to a characters size. For example GOW uses a character roughly 96 units high. This means that one foot = 16 units. However I have worked on games where the character is 180 units high. This is the same 'real world' height but in centimeters. (180cm is roughly 6ft) All your environment…