Unreal is significantly easier to get shaders and stuff built for. Blueprints are powerful and fast enough for most gameplay related things but can become hard to read. I prefer working on Unreal if it's just me doing stuff as it does more out of the box.
So basically if you'd want to add a gloss map to a material in Maya you'd add it to the Cosine Power slot, or? Haven't really worked with glossmaps. Is it common to actually use a map such as the one in Philipk's tutorial or do you just adjust it with a grey value?
Wip #7 [More Houses Bake + some light tweaks] Made some more low polys: saloon, warehouse, well. Test substance livelink, powerful cool tool. Also made some light tweaks and test lightmap density and bake
Unity is terrible, ive been forced to use it for 2 years at university. We are all informed by lecturers and industry experts that UDK is alot more reliable and in proper terms BETTER. Name a few AAA games powered by Unity please in comparison to UDK?
The snapping engine is extremely powerful but hideously complex - it's one of those things that started simple and more options and features have been tacked on to it. I don't really use it side from a few simple things - never spent the time to get deep into it.
I'd play that game :) But yes very true. Btw the Samaritan demo runs completely fine on a normal PC, even back then. The only reason it used 3 powerful cards was because they turned up the AA very high and the transparency AA killed it.
I cannot show an exemple actually because we're hard working. But modifiers have the power to be additive and can be deactivated on the fly it's like a ctrl+z more powerfull. That's all i can say. It's really usefull here for trying things quickly.
If I may suggest? Why not look at a State Uni if you want this major/minor ideal. Thats the power of a full Uni, all these very different schools rolled into one. SCAD is not going to allow this large interdisciplinary cross over you want.
Get Roadkill free, its an invaluable tool. With that and the default maya UV tools, you have the best UV mapping toolset ever. Really, really powerful. If there is anything you dont figure out, feel free to ask for specifics. Good luck!
This should be a game, first person shooter. Guy stopping art thievery in the games industry, powers up on popcorn and tears. We should make a IndieDB page right now and Google image all our concept art. I'll be the "idea guy".